11-26-2007, 03:24 PM
A friend of mine ran a server in which there was a .dialog command. It would make a target appear and when you clicked a NPC it would open a conversation gump (much like a classical RPG npc interaction, like in Final Fantasy, Breath of Fire, etc). Examples:
Tavernkeeper:
.dialog, target tavernkeeper;
Open gump --> ''Hello there sir, can I help you?''
and the options:
* I'd like to buy something
* I've something to sell
* Any rumors?
* I'd like some information
* Goodbye
When you choose the ''rumors'' answer, another gump would appear with whatever the NPC knew, like the whereabouts of a monster champion, places with good loot, some info on a quest, etc. From time to time the answers would be refreshed with something new.
The players were quite found of it, added a whole new sphere of possibilites for NPCs and kinda made the quest more independent of the GMs. Oh, and the usual commands were also avaible, so no worries as to macroing.
Who knows? Might be nice to implement that here, hm?
Tavernkeeper:
.dialog, target tavernkeeper;
Open gump --> ''Hello there sir, can I help you?''
and the options:
* I'd like to buy something
* I've something to sell
* Any rumors?
* I'd like some information
* Goodbye
When you choose the ''rumors'' answer, another gump would appear with whatever the NPC knew, like the whereabouts of a monster champion, places with good loot, some info on a quest, etc. From time to time the answers would be refreshed with something new.
The players were quite found of it, added a whole new sphere of possibilites for NPCs and kinda made the quest more independent of the GMs. Oh, and the usual commands were also avaible, so no worries as to macroing.
Who knows? Might be nice to implement that here, hm?
Sincerely,
Jerek Stormgard ----> HE'D SLIT HIS MOMMA'S THROAT FOR A NICKEL!:icon_twisted: