06-11-2011, 06:23 PM
Quote: I think in certain cases the new mechanics would actually make the gameplay better in ways that would have been great on IN but were impossible with the limited coding of sphere. I know that when I was a GM that I and the other GMs/Devs would have liked to change many things and just could not because sphere couldn't do it.
This line right here I think is super super important and it cant be emphasized enough! I know on In-uo we have integrated alot of run-uo features that never existed on IN.. but I hope that we can do even more in the future... This server is trying to mimic IN yes. But understand that IN was a very dynamic server and that it was made 10 years + ago so I think its important that we don't restrict ourselves to only recreating IN. And we haven't so that's a good thing!
And damn Carding you know your UO, I couldn't agree anymore with your other points! Mainly this paragraph. Its another important idea to not lose sight of:
Quote: Inevitably the massive advantages of high end gear really killed the system on the original IN, why not recreate the system as it was earlier in the server's life when it still worked pretty well? It's early days and the impact of high end gear is unlikely to be apparent yet but if you include things like HFs/SoVs in their old form it is inevitable that they will widen the gap between the established/best/richest pvpers and the new/poorer pvpers, which is really not a good things as making players go bankrupt to fight kills not only the pvp system but the economy as well.
Good luck!