06-11-2011, 06:20 PM
Well I was just suggesting that you could buy them instead of crafting them. I don't follow the market prices but I have seen them for sale at the very least. I just don't want to see everyone taking it upon themselves to gm every craft before they start really playing. As time goes by and more people gm skills the prices will drop but if everyone gms these skills now the value on the items will be next to nothing. A few more scribes are definitely needed but I see quite a few with gm alch. I hope at the very least, if you do gm those skills you fill in the blanks of the economy, as it kind of sounds like those who have skills to sell items aren't really taking advantage of it.
Also, making a skill cost more but require less time is an interesting idea.. I'm not totally sold on that though because it wouldn't be hard for a guild to go hunting for a day and trade in all that money they earned in that one day for say gm smith. There would have to be more to it than just gold = skill. Though where magery is concerned I might be fine with this and combats as well (not sure about archery)... though its hard to put a value on combats. I'll think this over, discuss it with the staff team and go with the opposite of what they say.
Also, making a skill cost more but require less time is an interesting idea.. I'm not totally sold on that though because it wouldn't be hard for a guild to go hunting for a day and trade in all that money they earned in that one day for say gm smith. There would have to be more to it than just gold = skill. Though where magery is concerned I might be fine with this and combats as well (not sure about archery)... though its hard to put a value on combats. I'll think this over, discuss it with the staff team and go with the opposite of what they say.