11-16-2007, 07:05 AM
Actually, thinking about it, it seems like stealing from players would really just be an annoyance. I do still like the idea of being able to make a pretty good profit from stealing from vendors (stealing decent sums of gold, or stealing items and selling them back after a bit), so the skill is somewhat useful.
But I do remember stealing being more of a "griefing" move than an actual RP.
And Tabion, think of all the newbs in brit macroing magery and such, with hundreds to thousands of regs or bandages on them? I think most people would find that the risk of dying naked (whos gonna risk losing anything?) is definately worth the chance of a big steal (1000 regs is 4k GP, and takes a good 15 minutes to acquire). And then for people not AFK, those same people can just keep trying over and over again, like Boromir said.
If it is enabled then I do agree that the town populations (especially Brit) will drop far more than they would with the implimentation of, say, house banks .
But I do remember stealing being more of a "griefing" move than an actual RP.
And Tabion, think of all the newbs in brit macroing magery and such, with hundreds to thousands of regs or bandages on them? I think most people would find that the risk of dying naked (whos gonna risk losing anything?) is definately worth the chance of a big steal (1000 regs is 4k GP, and takes a good 15 minutes to acquire). And then for people not AFK, those same people can just keep trying over and over again, like Boromir said.
If it is enabled then I do agree that the town populations (especially Brit) will drop far more than they would with the implimentation of, say, house banks .