11-16-2007, 05:36 AM
Oh, looks like he locked the other one. Long live my awesome thread!!
A few final thoughts I've had:
Grats to the staff for listening to their player base so well
The increased magery gain was a welcome and needed tweak
The decreased reg cost was also welcome and needed
Other tweaks and fixes were also much appreciated
Actions like this was what I had hoped for when I made the thread. I tried to keep it as a level discussion (until super-reading-skills lindenbag stopped by), and I'm glad that the staff listened, tested out the problem areas, and adjusted them.
I hope they continue to find a balance in the skill gain, where newer players will be able to 'compete' with the vets and the regulars, in a reasonable amount of time. We've all played this game before, putting a lot of hours in etc. No one should be handed a complete character (cept vets obv.), but we should not have to bore over GMing the same old skills for silly long periods of time. No one has time for that shit anymore, lets get back to playing.
A few final thoughts I've had:
Grats to the staff for listening to their player base so well
The increased magery gain was a welcome and needed tweak
The decreased reg cost was also welcome and needed
Other tweaks and fixes were also much appreciated
Actions like this was what I had hoped for when I made the thread. I tried to keep it as a level discussion (until super-reading-skills lindenbag stopped by), and I'm glad that the staff listened, tested out the problem areas, and adjusted them.
I hope they continue to find a balance in the skill gain, where newer players will be able to 'compete' with the vets and the regulars, in a reasonable amount of time. We've all played this game before, putting a lot of hours in etc. No one should be handed a complete character (cept vets obv.), but we should not have to bore over GMing the same old skills for silly long periods of time. No one has time for that shit anymore, lets get back to playing.