06-10-2011, 05:22 PM
Thanks for the info, I'll probably give it a shot if I can get certain other individuals to join in...
I am a little worried/curious about some of your answers. Inevitably the massive advantages of high end gear really killed the system on the original IN, why not recreate the system as it was earlier in the server's life when it still worked pretty well? It's early days and the impact of high end gear is unlikely to be apparent yet but if you include things like HFs/SoVs in their old form it is inevitable that they will widen the gap between the established/best/richest pvpers and the new/poorer pvpers, which is really not a good things as making players go bankrupt to fight kills not only the pvp system but the economy as well.
Also the attack last target button spam used to cause a lot of rubberbanding, it may depend on what client version you run now but why not simply adopt the newer mechanics? The end result is very similar only less reliant on mashing 1 button. On the same topic, do you still have the archery "insta shot" as a result of the same button mashing?
I appreciate you are trying to recreate .51 and not some hybrid mash up but I think in certain cases the new mechanics would actually make the gameplay better in ways that would have been great on IN but were impossible with the limited coding of sphere. I know that when I was a GM that I and the other GMs/Devs would have liked to change many things and just could not because sphere couldn't do it.
Have you changed the mana regen mechanics at all or is it solely down to chugging mana pots still?
Are you going to be selling statics for HQs?
Maybe someone should make an FAQ (if one does not already exist) about the pvp system, perhaps using some of the answers you already gave here, to let new players (particularly non-INers) know what the server is offering. Might help get people in.
I am a little worried/curious about some of your answers. Inevitably the massive advantages of high end gear really killed the system on the original IN, why not recreate the system as it was earlier in the server's life when it still worked pretty well? It's early days and the impact of high end gear is unlikely to be apparent yet but if you include things like HFs/SoVs in their old form it is inevitable that they will widen the gap between the established/best/richest pvpers and the new/poorer pvpers, which is really not a good things as making players go bankrupt to fight kills not only the pvp system but the economy as well.
Also the attack last target button spam used to cause a lot of rubberbanding, it may depend on what client version you run now but why not simply adopt the newer mechanics? The end result is very similar only less reliant on mashing 1 button. On the same topic, do you still have the archery "insta shot" as a result of the same button mashing?
I appreciate you are trying to recreate .51 and not some hybrid mash up but I think in certain cases the new mechanics would actually make the gameplay better in ways that would have been great on IN but were impossible with the limited coding of sphere. I know that when I was a GM that I and the other GMs/Devs would have liked to change many things and just could not because sphere couldn't do it.
Have you changed the mana regen mechanics at all or is it solely down to chugging mana pots still?
Are you going to be selling statics for HQs?
Maybe someone should make an FAQ (if one does not already exist) about the pvp system, perhaps using some of the answers you already gave here, to let new players (particularly non-INers) know what the server is offering. Might help get people in.
Carding/Garrik/Whatever