06-05-2011, 02:47 PM
Mana cake in player vs player combat = No if you ask me. It makes it too easy to stay alive, its already very easy with total manas and 100% meditation.
Mana cake eatable while hunting and while NOT in combat = Fine by me, helps hunting if people think it's too hard, and doesn't affect PvP.
But I still think that its a good thing that it is a challenge to hunt, so by adding these mana cakes you might also make it "too easy" to hunt, and that is bad, UO has always been a game that requires skill, and I want it to stay that way, the easier you make it the less a challenge it will be, and the faster you will get tired of it.. Thats what I think anyway.
My thoughts about the food cake is pretty much the same thing, fine while hunting, but in PvP when its this easy to stay alive you always have to "wait for the right moment" to strike, when the enemy has low health, and if the enemy player can eat a cake that gives him 50% health and then use a greater healing potion he's at almost full health again and the duel will proceed for another 100 years. So yes to hunting, no to PvP-duels.
And I have to say no to the tailoring ideas as well.. I also like the idea of having tailoring play a bigger part in UO (and not just by looks), but I prefer that tailoring-clothes might boost skills rather than stats, so it doesn't affect the balancement of the PvP duels, and by doing that makes it too easy to stay alive.
What I would like for example is a "cooking apron" that gives you 10% more cooking skill, that you can craft with tailoring, and a "blacksmithing half apron" that gives you 5% more blacksmithing skill, stuff like that that doesn't affect PvP but that makes tailoring more useful.
Mana cake eatable while hunting and while NOT in combat = Fine by me, helps hunting if people think it's too hard, and doesn't affect PvP.
But I still think that its a good thing that it is a challenge to hunt, so by adding these mana cakes you might also make it "too easy" to hunt, and that is bad, UO has always been a game that requires skill, and I want it to stay that way, the easier you make it the less a challenge it will be, and the faster you will get tired of it.. Thats what I think anyway.
My thoughts about the food cake is pretty much the same thing, fine while hunting, but in PvP when its this easy to stay alive you always have to "wait for the right moment" to strike, when the enemy has low health, and if the enemy player can eat a cake that gives him 50% health and then use a greater healing potion he's at almost full health again and the duel will proceed for another 100 years. So yes to hunting, no to PvP-duels.
And I have to say no to the tailoring ideas as well.. I also like the idea of having tailoring play a bigger part in UO (and not just by looks), but I prefer that tailoring-clothes might boost skills rather than stats, so it doesn't affect the balancement of the PvP duels, and by doing that makes it too easy to stay alive.
What I would like for example is a "cooking apron" that gives you 10% more cooking skill, that you can craft with tailoring, and a "blacksmithing half apron" that gives you 5% more blacksmithing skill, stuff like that that doesn't affect PvP but that makes tailoring more useful.