11-01-2007, 01:58 AM
I also believe full transfers should not have been made, but I really wont go there as I dont think anything can be done about that. Also, I think the skill gain for crafts are fine being slow.
However, for pvp, especially XUO pvp which we do have here... magery and healing are essential and should therefor gain faster than what I have been experiencing. I can only macro at night, maybe about 6-8 hours. Cant do it during the day. I guess thats my problem, but I just want to say I am here for the most part for the pvp which I had experienced on the XUO servers of the past and it looks like only being able to macro 6-8 hours a day is going to take more than a month to get me to where I want to be to pvp. And during that entire month, I will not be playing... just macroing... not really doing anything for the shard. Why cant just magery and healing skill gain be increased, if nothing else, just to help us that want to actually play within a week or two. Like I said, other skills, such as crafting, should take a long time, but the combats used in XUO pvp need to be much much faster(magery and healing especially).
By the way... I havent really seen a solid argument against raising gain rates for magery and healing yet(all I see is people saying "It is fast enough", but Why is it fast enough? Why do you think that?). If there is one please direct me to it.
However, for pvp, especially XUO pvp which we do have here... magery and healing are essential and should therefor gain faster than what I have been experiencing. I can only macro at night, maybe about 6-8 hours. Cant do it during the day. I guess thats my problem, but I just want to say I am here for the most part for the pvp which I had experienced on the XUO servers of the past and it looks like only being able to macro 6-8 hours a day is going to take more than a month to get me to where I want to be to pvp. And during that entire month, I will not be playing... just macroing... not really doing anything for the shard. Why cant just magery and healing skill gain be increased, if nothing else, just to help us that want to actually play within a week or two. Like I said, other skills, such as crafting, should take a long time, but the combats used in XUO pvp need to be much much faster(magery and healing especially).
By the way... I havent really seen a solid argument against raising gain rates for magery and healing yet(all I see is people saying "It is fast enough", but Why is it fast enough? Why do you think that?). If there is one please direct me to it.