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Skill gain magery and healing
#14

Shadok Wrote:Alright got a bit tired of hearing all these different oppinions in different threads about how slow/fast it is to train these two important UO skills, all based on fealings and roumors.
So i decided to put it to a test and get it straight.

Task: hunt for gold to buy enough regs and bandages to cast magic arrow on my self and then bandage heal my char right afterwards.
The steps are listed below, and starts at 00:00 houer, with me standing in Brit fully equiped (my hunting can be done with the same effeciency by anyone that can cast blade spirits, recall and have a few runes)

I Started with the following skills
Magery 90,0
Healing 81,5

00:00 I started hunting for gold
00:40 6422gp have been earned
00:40 Started undressing, restocking and buying Soulphous Ash and bandages
00:47 The restocking is over and i started macroing
03:10 Finished training

Alright so what did i gain by this
Magery up by 1,2%
Healing up by 1,4%
And 767 blody bandages to be washed
After restocking what ressources was lost hunting, buying the bandages that was lost while training and buying 1000 soulphous ash i now have 104gp as a profit and a some nice magic weapons, armors and scrolls

So a rough calculation on the time to GM these skills
Lets asume you start with 50 in both skills and the gain rate is the same for 50 as it is for 99,9 as i have gotten (this will proberly get a max time, since i am way over halfway.
To simplyfie it more let's say i got 1,3% in each skill.
50% then have to be earned.

50/1,3 = 38,5 times i have to do this.
38,5x190 (190=3 houers and 10 min) = 7315 min = 122 houers = 5 days non stop and your GM magery and healing.
And then i will have a nice supply of scrolls, magic weapons and armors (which could be sold to bring down the time even more)
For me that do not sound to bad. I know some persons can't leave there PC on 24/7 and stuff like that, but that honestely ain't the fault of this shard.
Also do rember, this is done with magery in start 90 and healing start 80. So it should take less than 5 days nonstop.
Also the hunting can easily be done so you will also gain alot in your other combat skills. Making it even more beneficial for your char training.

Now you can disccus all you want about magery and healing being to slow. Bassed on roughly 5 days of nonstop training and ressource gathering.

Uhh LOL @ your figures.

and,

Shadok Wrote:The steps are listed below, and starts at 00:00 houer, with me standing in Brit fully equiped (my hunting can be done with the same effeciency by anyone that can cast blade spirits, recall and have a few runes)

In my opinion you just proved my point, you can only train up to 30ish magery, you can start with 50. Either of those skill levels makes it hard to cast blade spirits, mark runes and recall on them.

YOU START with 90 magery, those spells have such a small chance to fizzle, that is the big way you "Vets" have a big advantage over the 3 day old noobs. Yeah you made 5-6k or whatever in 3 hours or whatever. BUT YOU STARTED WITH THE SKILLS TO DO SO!? After DAYS of macroing I have come just UNDER GM in anatomy/fencing, I thought I would test it out on hunting, those two skills alone make it very difficult to hunt alone, w/o magery. My magery is 33.4, do you suggest I try and cast blade spirits? Or how about IF I can, with my empty spellbook I start with, if I dont fizzle on that, am I going to fizzle on dispel? Having 90 magery makes the biggest difference, that you vets dont want to own up to. I've said it a million times, I have worked my way to GM status on about seven different shards, and walked uphill both ways yada yada yada. But some things are just a bit ridiculous. The playing field is uneven, the rich get richer (vets with GM magery to start) and the poor (noobs macroing for 3 days to get one combat skill GMed and 2-3 others to about 70-75) attempt to keep up. If somone has GM magery, thats all they need to go out, mark some runes, cast some Blade spirits and bank some cash. Noobs have to macro for days straight to GM a combat, get a few other skills to expert level +, and then try and take on some monsters for 100 gold a drop, solo, without magery to cast whatever they might need. At this point it seems like I am just rambling on with my words falling on deaf ears. Oh well.

As usual my 0.02.

Thanks,

BACoustic.


Messages In This Thread
Skill gain magery and healing - by imported_Shadok - 10-31-2007, 03:58 PM
Skill gain magery and healing - by imported_Veno - 10-31-2007, 04:22 PM
Skill gain magery and healing - by imported_Tabion - 10-31-2007, 04:25 PM
Skill gain magery and healing - by imported_Elcid - 10-31-2007, 04:26 PM
Skill gain magery and healing - by imported_Kano - 10-31-2007, 05:06 PM
Skill gain magery and healing - by maka - 10-31-2007, 05:33 PM
Skill gain magery and healing - by imported_Shadok - 10-31-2007, 05:43 PM
Skill gain magery and healing - by imported_Kano - 10-31-2007, 05:45 PM
Skill gain magery and healing - by imported_Kano - 10-31-2007, 05:48 PM
Skill gain magery and healing - by imported_Kano - 10-31-2007, 05:55 PM
Skill gain magery and healing - by imported_Love - 10-31-2007, 07:09 PM
Skill gain magery and healing - by maka - 10-31-2007, 07:16 PM
Skill gain magery and healing - by imported_Smurtle - 10-31-2007, 08:36 PM
Skill gain magery and healing - by imported_BACoustic - 10-31-2007, 10:53 PM
Skill gain magery and healing - by imported_Shadok - 10-31-2007, 11:04 PM
Skill gain magery and healing - by imported_BACoustic - 10-31-2007, 11:17 PM
Skill gain magery and healing - by imported_Lindenwood - 11-01-2007, 12:42 AM
Skill gain magery and healing - by imported_Rexal - 11-01-2007, 03:13 AM
Skill gain magery and healing - by maka - 11-01-2007, 03:30 AM
Skill gain magery and healing - by imported_Rexal - 11-01-2007, 03:40 AM
Skill gain magery and healing - by imported_BACoustic - 11-01-2007, 03:42 AM

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