10-31-2007, 09:15 PM
Allanon Wrote:XUO'ers bashing on taran, cut it. Im not going to fight and lash out at you but simply bring up a point
This skillgain is the same as we HAD to deal with to GM those skills you all so valiantly whine about.
If you don't enjoy working and then achieving rewards you have not grasped the bull by the horns so to speak.
I agree Healing and tactics seem to be going too slow, but thats about it.
Sure I transferred with my character, but I have been training a second and know whats cute? I don't even have to look at the screen while hes macroing. Heck I can go outside and breathe some fresh air. Concept?
I never and will not bash on Taran. Please show me where I have.
Also in regards to your concept... What concept would that be? The concept of not playing the game that you are supposedly playing? Yeah great concept.
Oh, and I love this:
Allanon Wrote:This skillgain is the same as we HAD to deal with to GM those skills you all so valiantly whine about.Really? How the **** do you know? This is runUO, not whatever you are used to. The devs had to re-script the skill gain algorithm, not just copy and paste the exact gains to what you are used to. It is a different rate than what you are used to because it is a new shard. Get it? We are all supposed to work together to find a good skill gain rate... That's why we are in what is called BETA stage.
Look guys, I've never said that I don't want to work for my skills. The fact of the matter is that the skills are not going up proportionately. We were told it would take one day to GM combats, and that is not the case. Also, I think that healing and magery should be considered combat skills, and I think the general consensus is that it should take 3-4 days to macro them up to GM, and again, that is not the case (atleast for healing it isn't. I haven't macroed magery for a long enough sample says to get an idea how that skill rate is). All I am asking for is to change the gain so that it is what was advertised.

