10-31-2007, 03:23 AM
Ahh! I have stumbled across another thought. What if NPC mage trainers could train magery from 0-75 (or 80 maybe) instead of just 0-30ish? Lets say the full effect 0-75 would cost 3k? That way, people would have a survivable amount of magery, still have to build their own spellbooks, and have to pay for it somewhat. Yet it will not put a stranglehold on macroing Magery 30ish-100. I personally would gladly pay for that, even though my balance is less than 200 gold. :lol:
Overall, I think the skill gain should definitely be boosted on magery regardless of what system is put in place, its truely too slow (from what I have seen) to advance to GM in a reasonable time-frame and still make the game worthwhile. But there is always a compromise that can be made.
Generally speaking, I work 9 hours a day, I goto the gym five days a week, a full time girlfriend :lol: ,and go to school part time. When my connection is running smoothly I have no problem macroing. (affording/aquiring the materials required to do so is a bit tedious) That is a lot of time I can macro! Some people are not as fortunate to have their own computer etc etc, whatever the circumstances may be. The fact that I have the time to do these macros is irrelevant, the fact is, people join a game to play and have fun.
Whether you are PvPing PvEing, RPing or all of the above, you come to have fun. To me, PvP and PvE both require magery, regardless of how you cut it. You need to recall to get away from PKs or you need to recall to get home and put your materials in a chest. It is possibly the most important skill in the game. So no matter what, people are eventually going to want to get it to GM, am I right? If not, please tell me why not. I am glad to have a friendly debate:p . On to my point, if this skill is the most important, for all aspects of playing the game, in MY point of view, by restricting the gains and selling reags for too much. This is only delaying the inevitable, everyone someday will GM magery. So why taint it with not even hours, but days or weeks of macroing and spending ungodly amounts of gold, when it is only delaying the what will happen anyways? Wouldn't it make more sense to keep the people happy? (once again, im not asking for everyone who makes a charachter to start at GM magery, no handouts) But by easing up on the skill gain and reagent cost, more people can have fun sooner, without ruining the idea of work ethic. And isn't that the idea, fun, while still working for something, you are not spending countless hours to get something thats essential to existence. You can still take time to GM every other skill in the game, let alone crafting (forever and a day).
Another thing, lets be honest with ourselves, we talk a LOT about working for skills, really earning them. If I am macroing while I am at work, the gym, and school, how is that earning my skills? All it does is show my patience. I am not really doing more than waiting for something that will come no matter what.
As always just my 0.02.
Thanks again,
BACoustic
Overall, I think the skill gain should definitely be boosted on magery regardless of what system is put in place, its truely too slow (from what I have seen) to advance to GM in a reasonable time-frame and still make the game worthwhile. But there is always a compromise that can be made.
Generally speaking, I work 9 hours a day, I goto the gym five days a week, a full time girlfriend :lol: ,and go to school part time. When my connection is running smoothly I have no problem macroing. (affording/aquiring the materials required to do so is a bit tedious) That is a lot of time I can macro! Some people are not as fortunate to have their own computer etc etc, whatever the circumstances may be. The fact that I have the time to do these macros is irrelevant, the fact is, people join a game to play and have fun.
Whether you are PvPing PvEing, RPing or all of the above, you come to have fun. To me, PvP and PvE both require magery, regardless of how you cut it. You need to recall to get away from PKs or you need to recall to get home and put your materials in a chest. It is possibly the most important skill in the game. So no matter what, people are eventually going to want to get it to GM, am I right? If not, please tell me why not. I am glad to have a friendly debate:p . On to my point, if this skill is the most important, for all aspects of playing the game, in MY point of view, by restricting the gains and selling reags for too much. This is only delaying the inevitable, everyone someday will GM magery. So why taint it with not even hours, but days or weeks of macroing and spending ungodly amounts of gold, when it is only delaying the what will happen anyways? Wouldn't it make more sense to keep the people happy? (once again, im not asking for everyone who makes a charachter to start at GM magery, no handouts) But by easing up on the skill gain and reagent cost, more people can have fun sooner, without ruining the idea of work ethic. And isn't that the idea, fun, while still working for something, you are not spending countless hours to get something thats essential to existence. You can still take time to GM every other skill in the game, let alone crafting (forever and a day).
Another thing, lets be honest with ourselves, we talk a LOT about working for skills, really earning them. If I am macroing while I am at work, the gym, and school, how is that earning my skills? All it does is show my patience. I am not really doing more than waiting for something that will come no matter what.
As always just my 0.02.
Thanks again,
BACoustic