10-30-2007, 11:16 PM
lol That was my take on it. Suspend the craft skill transfer, or not have it, or if you keep it, drop it to 85 at least.
They're going to inevitably have the market advantage for a while and eventually it won't be worth it to make things and I'm pissy and stingy enough to not buy it- kill for it I will, however.![Big Grin Big Grin](https://in-uo.net/forums/images/smilies/biggrin.png)
I'm working on non-combat skills currently and have two of them GMed and it's taking a hell of a long time, to be honest.
I just hate people saying "this isn't carebear." I know it's not, so if they can stick to their guns, I say drop the craft transfers. I don't care about combats, you'll just die anyway.
They're going to inevitably have the market advantage for a while and eventually it won't be worth it to make things and I'm pissy and stingy enough to not buy it- kill for it I will, however.
![Big Grin Big Grin](https://in-uo.net/forums/images/smilies/biggrin.png)
I'm working on non-combat skills currently and have two of them GMed and it's taking a hell of a long time, to be honest.
I just hate people saying "this isn't carebear." I know it's not, so if they can stick to their guns, I say drop the craft transfers. I don't care about combats, you'll just die anyway.
![Wink Wink](https://in-uo.net/forums/images/smilies/wink.png)