10-30-2007, 11:00 PM
Here is the main point "I" am making
Mining animals (pack versions)
Are too weak to kill even the weakest animal on the shard (Thrash)
Hence, they won't be blue anytime soon.
I like the blue in town and grey out of town.
Or revised, Blue in guarded areas, grey outside of guarded areas.
Miners have a tough time as it is with all the recent adjust to the experience gain system. The economy, especially for fresh starters is hard enough. at 600 a pop, it does become traumatic to us when our animal dies. Now, in my opinion, that is a fair adjustment. Either make them strong enough to kill animals, have the ability to gain main stats (str, dex, int), or make them blue in guarded areas, and grey outside guarded areas. Also keeping the criminal and murder code intact with the animals.
Mining animals (pack versions)
Are too weak to kill even the weakest animal on the shard (Thrash)
Hence, they won't be blue anytime soon.
I like the blue in town and grey out of town.
Or revised, Blue in guarded areas, grey outside of guarded areas.
Miners have a tough time as it is with all the recent adjust to the experience gain system. The economy, especially for fresh starters is hard enough. at 600 a pop, it does become traumatic to us when our animal dies. Now, in my opinion, that is a fair adjustment. Either make them strong enough to kill animals, have the ability to gain main stats (str, dex, int), or make them blue in guarded areas, and grey outside guarded areas. Also keeping the criminal and murder code intact with the animals.