10-30-2007, 07:46 PM
I agree with the fact that everyone should have started on the same playing field.
Would have been better ( eventhough right now im trying to get a gm to find my account in old XUO files)
That said, its kinda stupid how people start already with gm mining and bs, that means when you are new u have no one to sell armor to because why buy an iron set from someone when they can buy a set of armor that takes 90% skill to mine?
I dont know, i have been mining afkish while watching t.v etc and the gains are decent. 50 - 66.8% in 2 days i dont mind spending 2-3 weeks gming mining. because its something that will bring money. but im afraid that by the time im a GM miner those who started with 99.9% mining and BS will have already sold their expensive armor sets to everyone in need of one.
Blacksmithing gains are rediculous. that has to be adjusted. personally i don like the skill repetition based thing.
I have a suggestion.
Why not make it easier to gain skills and add a crafting skill cap?
so we dont have people runnign around being a GM mage/fighter/alchemist/tailor/tamer/etc etc
I dont know exactly what the solution is to balance out the game but till its found ill keep macroing!
P.S The shard didnt have that new shard feeling because new shards dont a guy recalling to a location Fsing you 2x and then looting you and recalling away to place things in their house.
Would have been better ( eventhough right now im trying to get a gm to find my account in old XUO files)
That said, its kinda stupid how people start already with gm mining and bs, that means when you are new u have no one to sell armor to because why buy an iron set from someone when they can buy a set of armor that takes 90% skill to mine?
I dont know, i have been mining afkish while watching t.v etc and the gains are decent. 50 - 66.8% in 2 days i dont mind spending 2-3 weeks gming mining. because its something that will bring money. but im afraid that by the time im a GM miner those who started with 99.9% mining and BS will have already sold their expensive armor sets to everyone in need of one.
Blacksmithing gains are rediculous. that has to be adjusted. personally i don like the skill repetition based thing.
I have a suggestion.
Why not make it easier to gain skills and add a crafting skill cap?
so we dont have people runnign around being a GM mage/fighter/alchemist/tailor/tamer/etc etc
I dont know exactly what the solution is to balance out the game but till its found ill keep macroing!
P.S The shard didnt have that new shard feeling because new shards dont a guy recalling to a location Fsing you 2x and then looting you and recalling away to place things in their house.