10-30-2007, 03:36 PM
I think the issue of the return on resources when crafted is another issue entirely and should be moved to it's own thread. Lets keep the discussion about the vet-newcomer gap.
I agree with those who have said those with high craft skills earned them. Don't think of it like we are starting a new server. Think of it like you're joining a server that has already existed for a while. I have huge respect and bewilderment toward those who have succeeded in GMing BS and other difficult crafts. If I had finished BS on IN:R and had to start again I would quit. Call that whiney and call me a ***** if you want.
The fact is when staff and administration decide to make skills hard they in turn have a responsibility that the server will be online for a long time and be reliable. If you spend two months and 4 million on ingots (yes it'll take that much if you buy it all, and that is why its not worth training unless you mind, and that is why it takes forever) you have the right to be pissed if you don't get that skill. Those who have BS deserve it. Same with other difficult crafts.
I'm sorry that some people are behind, but the idea is that crafts are hard enough that you really have to decide what you want to put the effort into training. Not everyone is going to train all their crafts, some people will give in and just buy things. That is what is needed for the economy.
I agree with those who have said those with high craft skills earned them. Don't think of it like we are starting a new server. Think of it like you're joining a server that has already existed for a while. I have huge respect and bewilderment toward those who have succeeded in GMing BS and other difficult crafts. If I had finished BS on IN:R and had to start again I would quit. Call that whiney and call me a ***** if you want.
The fact is when staff and administration decide to make skills hard they in turn have a responsibility that the server will be online for a long time and be reliable. If you spend two months and 4 million on ingots (yes it'll take that much if you buy it all, and that is why its not worth training unless you mind, and that is why it takes forever) you have the right to be pissed if you don't get that skill. Those who have BS deserve it. Same with other difficult crafts.
I'm sorry that some people are behind, but the idea is that crafts are hard enough that you really have to decide what you want to put the effort into training. Not everyone is going to train all their crafts, some people will give in and just buy things. That is what is needed for the economy.
Selling Forges and Anvils, 15k Each, 25k for both.
Selling Looms and Spinning Wheels, 15k Each, 25k for both.
Selling Water Troughs, 10k Each
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