10-30-2007, 11:19 AM
The basic purpose of UO is PvP. It's the true reason most will play here, MOST, not all.
I've picked up a damned pick axe and I've mined for quite a few hours. All of these posts refer to the fact that the starting off was unbalanced a bit and could use some tweaking. I've yet to see anyone ask for anything more than some more gold, or a cheaper price on reagents so the poorer class of characters currently can achieve their goals of:
grabbing bandages, a cleaver, friend, area without getting killed or guard whacked, or getting there without the ability to recall or return if their character were to die.
It's not so cut and dry as everyone makes it. From waiting so long, people tend to acquire other things, such a job, school, wife, girlfriend, kid, and so on which affect the amount of time they can dedicate, no matter how bad or little they want to. Things shouldn't be changed because of that, however.
I think things would have been even if crafts weren't transferred because believe it or not, that will make a bit of a monopoly.
I've picked up a damned pick axe and I've mined for quite a few hours. All of these posts refer to the fact that the starting off was unbalanced a bit and could use some tweaking. I've yet to see anyone ask for anything more than some more gold, or a cheaper price on reagents so the poorer class of characters currently can achieve their goals of:
grabbing bandages, a cleaver, friend, area without getting killed or guard whacked, or getting there without the ability to recall or return if their character were to die.
It's not so cut and dry as everyone makes it. From waiting so long, people tend to acquire other things, such a job, school, wife, girlfriend, kid, and so on which affect the amount of time they can dedicate, no matter how bad or little they want to. Things shouldn't be changed because of that, however.
I think things would have been even if crafts weren't transferred because believe it or not, that will make a bit of a monopoly.