10-30-2007, 05:07 AM
You raise a very valid point Kano, and I infinitely appreciate the tone you have set for this discussion.
The fact remains that you cannot appease everyone.
I agree it is horrendous that you start with 500gp. I really think it would be a good idea to let new players start with 10k like IN players do. This doesn't hurt anything, that's very little money I know most IN players blew that gold on the first day buying things that were a necessity. The first week or two is the most frustrating and doing away with the unnecessary tedious beginnings of harvesting leather from rats is something I am all for to help those who are starting fresh get adjusted and on your way to where they want to go.
There is still a great deal of work that remains from that point.
While I agree that magery is a very important skill, I don't think it should be made easy for that very reason. It is fairly easy to macro unattended, as you said the only issue is gold and time. I think after a week of playing gold is alot easier to get. The first week is always the hardest.
Many of your complaints hinge on not having a newbied spellbook. While I'm sure you are partly just using this as an example, I'd like to address that. When you start your character's spellbook should be newbied, if its not that should be fixed. All spellbooks unless looted from a monster should be newbied. Full spellbooks created by scribes should be newbied as well, again if they are not I agree that should be fixed. This way as you hunt and collect spells they stay with you. That is how it should be and how it was intended.
In addition I remember on IN1 ice elf mages dropped full spellbooks. If they don't currently, this should be added. These spellbooks in contrast to the others listed above should not be newbied. Easy to get hard to keep. Hard to get easier to keep.
While the vet-newb gap sucks, it will, sadly, always exist. If you finish your combats first and then do magery with a steady income from hunting or crafting on the side, you should be able to support magery and be at a good level in a week. As someone mentioned, don't use in lor with two regeants when you use can use poison or magic arrow. (Poison is third circle and takes more mana, magic arrow being first circle is a better option but of course you'll have to heal, hence I suggest doing combats and healing before magery). Or you could have someone training healing on you as you train magery with magic arrow.
I understand why you are frustrated and I would be unhappy to a certain extent if I were in your position. However, the shard has only been open three days. The first three days on any shard is frustrating, give it a week and a half and I'm sure you'll find your position to be a little better.
The fact remains that you cannot appease everyone.
I agree it is horrendous that you start with 500gp. I really think it would be a good idea to let new players start with 10k like IN players do. This doesn't hurt anything, that's very little money I know most IN players blew that gold on the first day buying things that were a necessity. The first week or two is the most frustrating and doing away with the unnecessary tedious beginnings of harvesting leather from rats is something I am all for to help those who are starting fresh get adjusted and on your way to where they want to go.
There is still a great deal of work that remains from that point.
While I agree that magery is a very important skill, I don't think it should be made easy for that very reason. It is fairly easy to macro unattended, as you said the only issue is gold and time. I think after a week of playing gold is alot easier to get. The first week is always the hardest.
Many of your complaints hinge on not having a newbied spellbook. While I'm sure you are partly just using this as an example, I'd like to address that. When you start your character's spellbook should be newbied, if its not that should be fixed. All spellbooks unless looted from a monster should be newbied. Full spellbooks created by scribes should be newbied as well, again if they are not I agree that should be fixed. This way as you hunt and collect spells they stay with you. That is how it should be and how it was intended.
In addition I remember on IN1 ice elf mages dropped full spellbooks. If they don't currently, this should be added. These spellbooks in contrast to the others listed above should not be newbied. Easy to get hard to keep. Hard to get easier to keep.
While the vet-newb gap sucks, it will, sadly, always exist. If you finish your combats first and then do magery with a steady income from hunting or crafting on the side, you should be able to support magery and be at a good level in a week. As someone mentioned, don't use in lor with two regeants when you use can use poison or magic arrow. (Poison is third circle and takes more mana, magic arrow being first circle is a better option but of course you'll have to heal, hence I suggest doing combats and healing before magery). Or you could have someone training healing on you as you train magery with magic arrow.
I understand why you are frustrated and I would be unhappy to a certain extent if I were in your position. However, the shard has only been open three days. The first three days on any shard is frustrating, give it a week and a half and I'm sure you'll find your position to be a little better.
Selling Forges and Anvils, 15k Each, 25k for both.
Selling Looms and Spinning Wheels, 15k Each, 25k for both.
Selling Water Troughs, 10k Each
Help me help you, contact info in my profile.

