10-30-2007, 04:49 AM
I've always agreed, as I said earlier, and with hopes to keep this from a flame war and lead on with the productive conversing, I prefer economy over skills any day. YET, here comes the attack:
Veterans have the advantage and will continue for months. By then, when newbie characters are up to par, in suits of shadow, maybe blood rock, that is if they don't borrow friends rare armors, or actually have the cash means to purchase things, they're not going to be able to compete, which might actually adversely affect the PvP aspect.
Garyb and I come for the PVP plus there are many old faces we'd love to hang or kill. That's right old ***** guys, we have cable now, no 56k!
The transfers are nice for dedicated players who have waited, but many others have waited too and start with nothing.
There is the whole "quit whining and go do something" which is relevant, since I think we all appreciate this shard and the work that went into it, but we also make the shard. Yes, WE. The playerbase and to keep it stable, perhaps balanced, I would like to see a MORE fair chance, monetary or perhaps skill based.
Say, for instance, 65 magery and a spell book up to 6th circle. Or, 2k, 3k per character, one account per IP.
There are many remedies to help the newbie characters find avenues to get up to speed, or at least start macroing faster.
No one is asking for us to be handed skills, but I do think they're asking for a means to better reach an area to macro and produce quality crafted goods, such as higher level armors. I've already seen a few GM smiths (maybe one) and I can most assuredly assume he will make much more money by the time I GM smithy. By then, it may not even be worth it to sell the armors, so in the long run, aside from making my personal affects, why bother with a craft? I think combats should have been transfered, not crafts.
Veterans have the advantage and will continue for months. By then, when newbie characters are up to par, in suits of shadow, maybe blood rock, that is if they don't borrow friends rare armors, or actually have the cash means to purchase things, they're not going to be able to compete, which might actually adversely affect the PvP aspect.
Garyb and I come for the PVP plus there are many old faces we'd love to hang or kill. That's right old ***** guys, we have cable now, no 56k!
The transfers are nice for dedicated players who have waited, but many others have waited too and start with nothing.
There is the whole "quit whining and go do something" which is relevant, since I think we all appreciate this shard and the work that went into it, but we also make the shard. Yes, WE. The playerbase and to keep it stable, perhaps balanced, I would like to see a MORE fair chance, monetary or perhaps skill based.
Say, for instance, 65 magery and a spell book up to 6th circle. Or, 2k, 3k per character, one account per IP.
There are many remedies to help the newbie characters find avenues to get up to speed, or at least start macroing faster.
No one is asking for us to be handed skills, but I do think they're asking for a means to better reach an area to macro and produce quality crafted goods, such as higher level armors. I've already seen a few GM smiths (maybe one) and I can most assuredly assume he will make much more money by the time I GM smithy. By then, it may not even be worth it to sell the armors, so in the long run, aside from making my personal affects, why bother with a craft? I think combats should have been transfered, not crafts.