10-30-2007, 04:22 AM
The basis is that starting from scratch, 500 gps, it's hard to macro anything that requires money. I attacked a grizzly bear, hart. It took a good ten minutes for the hart and maybe 30 for the grizzly. The hits just aren't there, the spell book isnt there to heal, and the aids aren't there to heal without spells. So, selling furs is bullshit, honestly. I've enough patience to do it, but I know a LOT who do not. So, I have to present based on a general appeal.
The entrance of a new player is quite tough and I almost always promote an economy over player skills- but he has a very valid point. Many did wait for this, and should deserve their transfer, but..it just comes off as a bit unfair, considering they just need regs and they can roll, let alone the fact they get a cash amount. Trying to hunt on 65 magery when there's literally a guild of vets with everything they need gank trolling..can be a bit hard. I tried out Brit GY and found a red camping there. It's just the only convenient place to hunt, maybe vesper GY, without having to run a long distance to hunt. Then, what if you die? You have to run and res then run back. It's almost not worth it to hunt unless you can GM magery and at least have decent healing to keep your cost of regs (healing specific) down. I think it will be a while before a newbie character to turn a profit.
I think the best idea I've seen was 10k start up cash, maybe per character, and with one account per household, that's enough to get a house between two people. Scratch that, maybe 2k, or 3k. Even that's more than enough start up money if you can share it with someone else. If there is no one, then it will at least set you up with enough cash to purchase some iron, or skills to train so you can begin macroing a craft. However, crafts right now, aside from just trying to get skill, is going to be the longest way to get cash or get a nice turnover. Hunting is the easiet way.
From what I've seen, craft macros are going have to be on hold until I can GM magery and healing so I can properly hunt to purchase items, without financial woe accompanying a purchase. Such woes are buying regs or mine for 4 hours to just purchase them because I bought a slew of bolts..which I saw were about 186-100gps on average from the places I've visited.
It does make for a good economy, but I can see a monopoly forming from the veterans, but eh..I may just forgo crafts entirely, aside from alchemy.
The entrance of a new player is quite tough and I almost always promote an economy over player skills- but he has a very valid point. Many did wait for this, and should deserve their transfer, but..it just comes off as a bit unfair, considering they just need regs and they can roll, let alone the fact they get a cash amount. Trying to hunt on 65 magery when there's literally a guild of vets with everything they need gank trolling..can be a bit hard. I tried out Brit GY and found a red camping there. It's just the only convenient place to hunt, maybe vesper GY, without having to run a long distance to hunt. Then, what if you die? You have to run and res then run back. It's almost not worth it to hunt unless you can GM magery and at least have decent healing to keep your cost of regs (healing specific) down. I think it will be a while before a newbie character to turn a profit.
I think the best idea I've seen was 10k start up cash, maybe per character, and with one account per household, that's enough to get a house between two people. Scratch that, maybe 2k, or 3k. Even that's more than enough start up money if you can share it with someone else. If there is no one, then it will at least set you up with enough cash to purchase some iron, or skills to train so you can begin macroing a craft. However, crafts right now, aside from just trying to get skill, is going to be the longest way to get cash or get a nice turnover. Hunting is the easiet way.
From what I've seen, craft macros are going have to be on hold until I can GM magery and healing so I can properly hunt to purchase items, without financial woe accompanying a purchase. Such woes are buying regs or mine for 4 hours to just purchase them because I bought a slew of bolts..which I saw were about 186-100gps on average from the places I've visited.
It does make for a good economy, but I can see a monopoly forming from the veterans, but eh..I may just forgo crafts entirely, aside from alchemy.