09-02-2007, 08:53 PM
a little correction i'd like to make:
gheals always gave you the same amount of health, but the lesser and regular heals gave you a random value inbetween their range, say; 5-12 for lesser, 13-24 for regular, and always 25 for greater heal. i think this was done to force people to train alchemy and get the better pots.
spell damage is determined by your evaluating intelligence and resisting spells skills. maka had a nice little algorithim for it.
ex1: if you have 100 eval and your opponent has 0 resisting spells, you will do massive damage.
ex2: if you have 0 eval and your opponent has 100 resisting spells, you will do minimum damage.
ex3: if you both have 100 then you do the damage listed in nOx's pvp guide; 42 for fs, 20(?) for lit, etc.
gheals always gave you the same amount of health, but the lesser and regular heals gave you a random value inbetween their range, say; 5-12 for lesser, 13-24 for regular, and always 25 for greater heal. i think this was done to force people to train alchemy and get the better pots.
spell damage is determined by your evaluating intelligence and resisting spells skills. maka had a nice little algorithim for it.
ex1: if you have 100 eval and your opponent has 0 resisting spells, you will do massive damage.
ex2: if you have 0 eval and your opponent has 100 resisting spells, you will do minimum damage.
ex3: if you both have 100 then you do the damage listed in nOx's pvp guide; 42 for fs, 20(?) for lit, etc.
Thanks,
GM Pande
[SIGPIC][/SIGPIC]

