06-11-2011, 09:49 AM
I'm a little upset that there wasn't a more appropriate option for me to select in the poll. Something like, "No because Shade already said that he would not make crafting any easier"
Anyway, let me just say that I will not allow craft skills or provocation to be easily obtainable. Craft skills aren't for everyone to gm and honestly, I really want to make them harder but I won't for now. If everyone can easily obtain craft skills there is no need for vendors or trade and then people just log on to do what they do and log off. As for prov, the only way I would allow this to be easier to obtain is if it was made less effective. For those of you who have been using it correctly and skillfully, I am sure you would agree with this.
Now I really hate to say this but... people who afk macro actually do help the server. Truth is, if people have nothing to macro they tend to just close the game when they are done playing, this of course drops the player count. While I understand thats kind of lame to want people to afk when they can to raise the player count, it is so new players can at least see that others are on and actually interested in this shard. Obviously people can't play 24/7 so being afk and macroing does contribute to some extent.
Ok, I have to ask, why do you need GM scribe and alch? People sell pots and scrolls all over the place. You don't need these skills to pvp or pvm. Don't get me wrong, if you want to gm those skills to help stimulate the economy thats great (though pots are all over the damn place) but please don't make it sound like you have to macro all the time because you haven't gm'd these skills yet.
Oh and since nickels were mentioned, let me just say that there are lots in the world and specifically to you Red, don't whine about there not being enough when you refuse to participate in events that give them out.. "But Shade you never said nickels were in some of the prizes!" I shouldn't have to bribe you to play. They weren't added so everyone would have thousands though, they are a special currency designed to show appreciation to donors as well as being a prize for events that lets players choose what they want instead of simply stating "congrats, have some gold".
However, the idea of buying nickels has been tossed around on the staff team. Where you could simply go to the casino and trade your gold for nickels. Now I am split between this idea personally, while I wouldn't mind it being added as it would be a great goldsink, I wouldn't want to shortchange people who have nickels and wish to sell them. So the idea is to watch the market a little while longer and observe what people are willing to buy and sell nickels for. I have already seen some trades and have a rough idea but gathering more info never hurts. Anyways with a source to buy nickels, without cheating those who already have nickels for sale, is likely a future option.
On an end note, I'd like to make a comment about events. Someone on the forums has already said this but you guys really need to participate in events regardless of being ready or wanting to or whatever. I'm not saying events are some sort of requirement but you know how many times we, the staff team, have tried to host and only had one or two players show up while we can see 5 or so more running around and chatting elsewhere in the world. Those of you who remember when I would host on INX know that I typically had several events and games in a row. I did this when there was enough people to show up. I always tried to do something simple that anyone could do first to try and draw out everyone possible for the next events. Here I can't do that because I say "time for an event" and people literally say "if its not this Im not coming" or "I dont do that event" and there goes my motivation to host more as well as the number of people I can count on for a following event.
Anyway, let me just say that I will not allow craft skills or provocation to be easily obtainable. Craft skills aren't for everyone to gm and honestly, I really want to make them harder but I won't for now. If everyone can easily obtain craft skills there is no need for vendors or trade and then people just log on to do what they do and log off. As for prov, the only way I would allow this to be easier to obtain is if it was made less effective. For those of you who have been using it correctly and skillfully, I am sure you would agree with this.
Now I really hate to say this but... people who afk macro actually do help the server. Truth is, if people have nothing to macro they tend to just close the game when they are done playing, this of course drops the player count. While I understand thats kind of lame to want people to afk when they can to raise the player count, it is so new players can at least see that others are on and actually interested in this shard. Obviously people can't play 24/7 so being afk and macroing does contribute to some extent.
Ok, I have to ask, why do you need GM scribe and alch? People sell pots and scrolls all over the place. You don't need these skills to pvp or pvm. Don't get me wrong, if you want to gm those skills to help stimulate the economy thats great (though pots are all over the damn place) but please don't make it sound like you have to macro all the time because you haven't gm'd these skills yet.
Oh and since nickels were mentioned, let me just say that there are lots in the world and specifically to you Red, don't whine about there not being enough when you refuse to participate in events that give them out.. "But Shade you never said nickels were in some of the prizes!" I shouldn't have to bribe you to play. They weren't added so everyone would have thousands though, they are a special currency designed to show appreciation to donors as well as being a prize for events that lets players choose what they want instead of simply stating "congrats, have some gold".
However, the idea of buying nickels has been tossed around on the staff team. Where you could simply go to the casino and trade your gold for nickels. Now I am split between this idea personally, while I wouldn't mind it being added as it would be a great goldsink, I wouldn't want to shortchange people who have nickels and wish to sell them. So the idea is to watch the market a little while longer and observe what people are willing to buy and sell nickels for. I have already seen some trades and have a rough idea but gathering more info never hurts. Anyways with a source to buy nickels, without cheating those who already have nickels for sale, is likely a future option.
On an end note, I'd like to make a comment about events. Someone on the forums has already said this but you guys really need to participate in events regardless of being ready or wanting to or whatever. I'm not saying events are some sort of requirement but you know how many times we, the staff team, have tried to host and only had one or two players show up while we can see 5 or so more running around and chatting elsewhere in the world. Those of you who remember when I would host on INX know that I typically had several events and games in a row. I did this when there was enough people to show up. I always tried to do something simple that anyone could do first to try and draw out everyone possible for the next events. Here I can't do that because I say "time for an event" and people literally say "if its not this Im not coming" or "I dont do that event" and there goes my motivation to host more as well as the number of people I can count on for a following event.

