04-30-2011, 08:29 AM
Halo Dalgion Wrote:If it's an IN1 duplicate shouldn't everything be like IN1?
Nah, I don't really want all the bugs, exploits, and flaws the old IN1 had. Plus alot of IN1 skill gains were harder than here, smithy being the only one slightly harder and carp is roughly the same. Not to mention gold is quite a bit easier to come by here. Also, I won't be giving my friends and favorite players super special overpowered items.
![Tongue Tongue](https://in-uo.net/forums/images/smilies/tongue.png)
Order attacking order, I can justify this a few ways to where it makes sense as it is but that doesn't make it the way it has to be. An order guild could become corrupted and decide to turn on their own, the town guards showing up as the fighting starts has no idea which side was truly the evil. Likewise one order guild should be able to attack another in the case that they do something unjust and need to be correct in their ways.
That's my own little RP take on the order situation but I do like it like that as it adds more action and dependency on others.
As for getting shields, seems there are mixed opinions here. I personally don't like order sporting a chaos shield or chaos wearing an order shield but thats my view on this. If players want it this way then it can be as this is something I rather have the players decide on over staff. So I guess we can wait a little while longer until we get some more input on this.
Funny to think this was a thread about pricing at one point.