05-31-2007, 05:57 AM
Pande Wrote:The reason I said "nobody forced you to play on the server you did. if you felt, or feel, cheated about the difficult, or easy, skill gain then you could of quit the server you played on....because you were willing to put up with a difficult situation does not mean that others must "suffer" as a result." is because the skillgain/transfer issue seems to have come up as an issue. If someone on XUO didn't like something, they would of tried to get it changed or they went to a new shard. All I was saying is that because INR players were ok with the difficult skillgain, does not mean that the XUO players should now have a set back.
Again, by that reasoning i could say: "Just because XUO players were fine with pits doesn't mean they have to be a part of INX." Many INR players consider moderate to semi-difficult skill gain an intelligent feature, not a insignificant aside. Some people did argue to have easier skill gain, and it was made easier from the original hellish rates it had at first, but in general our community agreed on close to what it was for a reason. Also, what XUO player's are receiving can't really contextually be considered as a "set back" because the goal is to have an accurate representation of the amount of time players spent developing their character in the different fields (with different gain rates).
Pande Wrote:If RP or the INR deco caused an issue with XUO players, which it doesn't seem to be doing and in fact it seem many XUO players like the change, then they would say something and ask for change, to which there would be a responce from the INR side.
I haven't really seen anyone complaining about the skill transfers actually, but maybe i haven't been paying such close attention to that. I suppose when it comes down to it i consider this a silly thing to consider ignoring. It seems to me to be an essential condition of the merge, similar to how i imagine XUO players feeling about pits.
Pande Wrote:The reason I said "i wasn't trying to start anything with that, so if you feel insulted, then don't say anything." was because I didn't want to start a flame war, which is normally the outcome when people read something they don't like.I interpreted the way you phrased it to indicate that you would prefer what you had to say to be immune to criticism. Glad you specified now.
Pande Wrote:The economy maintained some level of balance on XUO due to the lazyness or the dislike of training skills (as easy as they may have been compared to INR) or because they didn't give a shit about crafting and just wanted to pvp so when they needed a craftable, they bought it.
I'll take your word for it, but i think you can count on those dynamics being different on INX due to a large influx (proportionately) of players with different play styles.