Loki Wrote:I actually find it strange, on the old servers (IN1 and IN2) there were fewer staff, fewer events, fewer script updates and much less of a culture of taking suggestions or interacting with players and somehow players managed to find their own fun, hunt, fight and adventure among themselves. When I was a player myself I used to find plenty of things to do myself, events were an added bonus, and I certainly understood that at certain times of year or when certain events (e.g. new almost world-record-breakingly-popular game in similar genre) would negatively impact the playerbase, I didn't expect that the staff - a bunch of volunteers - could do anything about it.
This exactly. There is a huge amount of content in-game already added over many years of the shard being developed. Anyone who's said they've cleared all the dungeons, quests and found all the rares is probably lying.
Most of the suggestions that I hear for raising the playerbase involves having multiple staff logged on 24 hours a day chaining events back-to-back. It's just not possible and *anyone* will burn out within a week of trying to do so. It's not a matter of losing your interest in UO, it's just having your interest turned into a full-time job, then having people trying to ruin your events, complaining about it the whole time, etc. Not that everyone does that, but it does happen.
The point is, get out there and explore, make friends, do something. There's plenty to do and no reason to require a GM to add stuff for you to do.
On a side note, a lot of GMs are active in ways that are invisible. For example, virtually nothing that I do is broadcast or requires players to show up for it. I tend to make quests, create/decorate new areas and try to make automated events that don't need a GM to be behind the wheel.