03-27-2012, 07:42 PM
Overdose Wrote:Why aren't they a target group? These days everyone is in target group. UO'ers are disappearing... I know that there's a lot of people that got to this game because of the PvP. People that are really nostalgic about PvP on their favorite server, and maybe even closeminded regarding this question then yeah, these would have problems in adapting, altho like Taran said - many players with less hostility towards something they never really tried out might find this PvP fun within sometime, even though they first logged in just to duel few times on their old system...
I understand the frustration, you've returned the UO and you get to play another game instead. As UO Servers differ too much in gameplay from one to another... But some people that have open mind might actually like this PvP later as well.
While i prefer fizzle pvp , i think ill accept non-fizzle pvp too.
And from what i can tell is that you guys tend to accuse Fizzler pvp of close-mindedness , but what if its the other way around and those players just feel that a certain uo-defining component of uo is missing?
There are reasons games stick to a certain kind of 'better' main rulesets.
But yeah , 'better' even in this matter can be subjective.
But lets look on the current pvp without any comparison to fizzle.
1:There are no ways for ' pure dexxers ' to be valid in pvp , armors give no resisting bonus / give no penelaty on mediation (mana penelaty would be nice) , you cant interrupt mages with melee attack.... sorry there is fizzle again , but i think fizzle just on melee and archers would have an impact on pvp another way.
Dont get me wrong , balancing mages/tankmages/dexxers is hard , but different playstyles would enrich this shard pvp so much.
2:Some items have too much of an impact on pvp , namely scrolls and pots ....
Yes getting a little edge cause of supplies is nice , but i mean i dont have to tell that to be somewhat successful in pvp you have to get some Fs scrolls and heal and manapots.
There is even no reason to get anything else than fs scrolls , they have the edge on everything exept a little damage , why would you cast normal fs if you could use a scroll?
I see the problem with inscription and the no-skill cap , making scrolls inferior to normal casts (which they should be) would make inscription useless , i say just give it another purpose !
Maybe the possibility to make custom spells which are scroll only and usable mostly in pve ? or even minorly in pvp like making reactive armor only possible via scroll?
Manapots give way too much mana back and the cd is still too low , well , maybe its just the combination with scrolls , fixing the scroll issue may fix the pot issue.
3: Useless equiment is also a problem imho , getting many stong magic weapons is way too easy and the use is too unsignificant .
Why are weapons so unsignificant? Because everyone can get high ar easy without any penelaty on spells , making even powerful weapons medicore.
4: Heals , magic heal is too strong and fast , thats all im saying , prolonging fights more than they have to.
While normal healing is too unpredictable and luck based , why not giving a bonus to healing to a certain amount of base dex and hp?
I know , all subjective , and while i think that fixing all points is no likely , i dont take it too serious when someone tells me the pvp is alright with all these flaws combined.
I like mostly everything else about this shard.
But many new players leave the shard because of reasons like these (i keep hearing it) .
Fizzle pvp is not an absolute rule , but you WILL keep loosing players while getting less to join if you dont make some drastic changes on the current system.
TL DR: Disregarding fizzle , the pvp is lacking.
And sorry for the bad english , writing so much not in your first language is kinda hard .