sm0ke Wrote:Have you ever though that maybe you're just a weak PvPer and can't do anything but the fizzle dizzle nonsense?
The best PvPer on the shard would have a hard time killing the worst PvPer on the shard 1v1 because of how it's set up.. What kind of shit is that? You can't even tell whos good and who sucks on this shard because everyone does the exact same thing.
It seems like when they were adjusting PvP they were only adjusting it specifically for arena fights.
You guys have your tournys in little square arenas. Thats good, because if they were in regular arenas nobody would ever die because the only way to kill anyone is with melee/mage combo. This also makes open world 1v1 virtually impossible. If you want to kill people outside events, you need to gank.
There is just no finesse or skill in your PvP style. People hardly use line of sight. People just chase eachother around spamming the same damn spells. The attacker spams his spells and the defender spams heal and reflect. Eventually the attacker is going to run out of mana, and good luck meleeing someone in an open area.
smOke, since you are so opinionated and seem like you have a grasp on UO, I would love for you to tell me how exactly making Greater Heal stoppable would hurt PvP? I know the idea of something you aren't used to terrifies you, but don't you think that it's just a BIT too easy to stay alive?