Lynn Fury Wrote:casting 3 spells and then run out of mana is definitely not great fun.(also condering that at the moment medit is completely useless in pvp)
You don't get it. You are not suppose to cast three flamestrikes and then run out of mana.. you are suppose to use them as a "finishing attack" after you have used your weapons, your other minor spells, etc etc, to get to the right point during the fight. One easy way to die would be to cast all the FSes right away and then be out of mana. A smarter way would be to use less mana costly spells to gain the upperhand in the fight, damage the opponent with weapons, get a good hit, get him to waste some mana, wait for the right time, then strike WHEN you have calculated that your three flamestrikes and a lightning will most likely kill him. If you notice after one or two flamestrike that the guy will survive you will have to cancel the last flamestrike to make sure you do not run out of mana, cause otherwise you will get your head bashed in the other guys melee-weapon.
What this damage change will accomplish during ganking is that it will balance it, because right now it is way too easy to stay alive even with just greater heal, because flamestrikes barely tickle you. People would not do as much brainless flamestrikes if it cost more mana to cast them, and if they did they would not be able to do it for as long time, so if they were just fsing brainlessly then they would run out of mana and you would get away, but IF they did everything right they would have a decent chance of killing you IF you didn't do a good job staying alive. It all makes sense really when you think about it.
Shadow_Nirvana Wrote:I don't get why the whole spellbook needs to be strengthened, weapons and armours are considerably useless as it is.
No they are not. Sure nobody whose not completely insane would rush into 2-3 people with his bardiche trying to hit them instead of casting spells, because unless we would have "no move on cast" like OSI people with weapons CAN'T really keep up enough with people with spells to hit them when they are on their horse, unless the other guy also tries to hit back. It is the same way at the fizzle shard tho, out in the wilds people would focus on magic.
What balances this PvP at this shard tho is that you NEED the hits to win in a 1vs1 duel, because its too easy to survive against just magic dumps if you know how to. You NEED to hit the guy a few times before you use magic or you won't be able to kill him, so sooner or later (even on the horses) the two guys will clash into each other with weapons, or end up without mana.
- Adam