Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5

Bounty System
#25

[COLOR="green"]In your scenario Eru, it should be which ever bounty is the highest on the individual take Priority. Basically lets say Shadok is protecting his Dragons and Christina comes in and ends up killing him, so he places a bounty of 25k on her. Well I've already got a 100k bounty on her for killing me, so my bounty is the only one to be recognized and therefore Shadok's bounty wouldn't be placed unless he wanted to go above my 100k bounty, in which case if he did place one at 110k on her head then His bounty has priority until someone either claims it, or if someone places an even higher bounty on her head.

Not sure if that makes sense, but I think it would help keep things in order a bit. [/COLOR]
#26

Yeah I like the priority suggestion. You think it would still be exploitable Habibi? And if so, exactly how would you exploit it?

Also Rob, what's to prevent someone from placing a bounty and then just not approve it? Would the money go back to the bounty placer or would it simply disappear?
#27

How exactly you exploit it? The money which are placed as a bounty reward are players money right? Hows that exploitable? I mean they never have to place the money on your head if they don't want to...

Ideal solution imho would be something like that - I place the money someone's head and it gets added to the list of all the bounty rewards, then everyone who'd like to work as a bounty hunter could've easily access the list with all the "job offers" xd So if he likes the reward I offer and thinks that he can kill that person, he would press something like "request to hunt" and I'd have approve him, and if I approved someone whos a friend with the guy that I wanted to die - well, it's my own fault and they earned the money they got from me. Also , within sometime there will be some well known and trustworthy bounty hunters , the scammers will be known as well, so I don't think theres a problem...

It's not exploit by any means, though if you'd let people "approve the killer" when the job is already done - why would they ever pay? All they wanted is the person to die, which is done - so, what wud make them give up the reward?
#28

Taran Wrote:Yeah I like the priority suggestion. You think it would still be exploitable Habibi? And if so, exactly how would you exploit it?

Also Rob, what's to prevent someone from placing a bounty and then just not approve it? Would the money go back to the bounty placer or would it simply disappear?

He thought that the system was adding money to the world and that it wasn't coming from the person placing the bounty. Bounties decay after a certain time period (can't remember the exact duration) and the money is returned to the player.
#29

Gang Wrote:How exactly you exploit it? The money which are placed as a bounty reward are players money right? Hows that exploitable? I mean they never have to place the money on your head if they don't want to...

Ideal solution imho would be something like that - I place the money someone's head and it gets added to the list of all the bounty rewards, then everyone who'd like to work as a bounty hunter could've easily access the list with all the "job offers" xd So if he likes the reward I offer and thinks that he can kill that person, he would press something like "request to hunt" and I'd have approve him, and if I approved someone whos a friend with the guy that I wanted to die - well, it's my own fault and they earned the money they got from me. Also , within sometime there will be some well known and trustworthy bounty hunters , the scammers will be known as well, so I don't think theres a problem...

It's not exploit by any means, though if you'd let people "approve the killer" when the job is already done - why would they ever pay? All they wanted is the person to die, which is done - so, what wud make them give up the reward?

That's exactly how it works with the exception that the gold is taken immediately from the player when they place the bounty. Also once bounties are claimed they are removed from the board so you couldn't approve someone after the bounty was claimed.
#30

I like this idea Big Grin
#31

But what if someone places a bounty and then refuses to approve the kill? Then he would get the money back automatically after the time period has ended. But then again, if that happens that player will be known for not giving bounties and then noone would accept his requests. So I guess it's not a big problem.
#32

The problem with that it's there will be group of bounty hunters, people that will just make money this way whenever it's possible, while people who request to kill are mainly random people, I mean you get killed once, place reward on the head of the killer, got him killed and then you might not use this system for a while, or if you'll trick the hunter and will be known as scammer - even forever. But I myself never would trust a person I dont know. Spending lot of time searching a person/spend regs/scrolls or even risk your gear and then rely on the conscience of some random guy. I mean, Bounty Hunter could be some kind of "profession". While "reward placer" is not. Bounty Hunters have to care about their reputation in these questions...
#33

Listen... This idea is still really exploitable... Ok for example. Say I know everyone on the bounty list. Say I'm on the bounty list. We get together, kill eachother for the heads, we each go on an alt or noob chars to exchange them... Sure we can be denied but if 5 of us are on the bounty list we cash the heads and get the money for our own bounty... I think it'd be really easy to make money off your own/your friends bounty. I reskill myself 100 times to get 100 of my heads. Now whenever there is a bounty on me, I can give it to someone to turn in and we can split the bounty. I see someone has a bounty out for them. I can just message them and offer to split the bounty for his head... Maybe I shouldn't say 'exploitable', but, really I don't see how this can be considered a sound, or even reasonable system at that; even if you can deny the head. Just my thoughts... I'm not opposed to this being implemented, by all means go for it. I can however guarantee that people will make money off their own/their friends' bounties, and if that's the case then this system would just be another cheesy and abusable system. IMO that's exactly what it is because there is absolutely no way to ensure the legitimacy of every single bounty transaction. Sorry Rob, but this bounty system isn't a good idea for this shard, IMO.

edit: Want to place a bounty on someone? Post it in the forums, shoutbox, or on a bulletin board. If you can do that, honestly what's the need for a "bounty system"? You can already do anything that this bounty system would allow... I don't see the need for adding something like this if it has no benefit. The intended benefit of this system is to provide some reward or incentive to hunt PK's, but in reality, all this system would do is benefit the PK's, not the "bounty hunter". Quite counter-productive if you ask me.
#34

Thinking of this IMHO this system could work perfectly, the detailed way I see it work just fine is:


If you were murdered you recieve a gump that lets you place the bounty on the head of PK, and anyone who likes your reward can request you to become a bounty hunter. Once you accept the request the person on whom you placed the bounty becoming orange for the hunter(s). The allowed amount of hunters could vary depend on reward. Lets say, you can "hire" one bounty hunter for each 10k of the money you place, so 10k for one and 100k for ten hunters. But ofcourse money don't split , only one person gets your(!) gold. The hiring thingy important since it benefits everyone - the reward placer gets to pick the hunter, while the hunter is ensured he will get the money, also this way is not necessary to make the priority thingy, since only person with the "Contract" that is given by yourself will be able to get the money you placed. To ensure people don't buy the heads like Archangel said - make the contract "consume" the head(e.g. you double click it and target the head, the script checks for 'lastkiller' of a owner of this head, and if it's you then get the contract becoming "Fullfilled"). After that you can bring it to the Order Guard and receive the reward.

I don't see how you can abuse that, well sure thing you can just go Britain and scam people left right and thus make good money... Not for too long though, since people will soon know that they shouldn't do the bussines with you. Scamming is kinda same with the way I suggest we make this system since you'd have to go directly to the guy who places a reward and convince him that you're right person to give you that contract.

The only real abuse is with people becoming orange for you...I'd love this thingy very much, but I'm not sure that many others will, though it's just suggestion, I can live without this system at all, but I'll express my thoughts ;p
Lets say you kill someone , he places 100k reward and gives ten contracts to his friends - they all are able to attack you even in Britain from now on. Once they kill you they can even give back the reward to their friend. So I think "house" should take a decent cut off. 20% of reward cut to prevent people doing this sounds fair.


We need to somehow promote the PvP on the server... And encouraging people to try that and kill someone for a reward sounds like a good idea... Though at same time it adds extra penalty for killing, so I don't know how people that only start PvPing would like it... Also Ingame system is much better than forums or bulletins board(anyone reads it?!). Since not all the people will get those messages, plus it adds RP feeling.
And if this system would work anywhere - it would be this shard, since I don't think we have too many "abusers" right now.
#35

Yeah I understand and I do like that idea Gang, but what if the bounty placer accepts someone and that person just summons the dude with the bounty on his head and they split the gold? Too easy. Since everyone knows eachother here it would be even easier. IMO, the server population is still too small for it anyway. I won't mind if it's implemented as I said, but will it be worth it to Taran to implement this and make it fool proof? I guess that's for him to decide ;p
The only reason I oppose this, and I stand by it, is that there is no way to check the legitimacy of the transaction... There is no way to tell if the dude with bounty on his head didn't just let the other dude kill him so that they could split the bounty. Also, what about if you get a bounty on one of your characters, get accepted for the bounty on a different char, and get the reward?

edit: If someone can think of a way to create a check that absolutely guarantees that the head was gotten against the player's will, then I see no problem with the bounty system.
#36

I don't think that is how I envision the system being used.

Let's say you kill me, steal my stang, etc. I place a 25k bounty on your head (and that get's announced as a broadcast). A bunch of guys run to the board and sign up to hunt you. I log back in, see a list of 3-4 guys, and set to approve them. There's John(who i've never heard of), Paul(who is an okay guy), Ringo(who sucks), and Dog the Bounty Hunter. In this case I'm going to approve Paul b/c he is a friend and Dog because he has a rep as a good bounty hunter. Now in the case of your friend getting approved, you letting him kill you, and claim the bounty to split is going to be my fault for approving the wrong person.

Currently it definitely checks accounts so your alt wouldn't be able to do the bounty, also something could be added to make sure the hunter isn't in your guild or has a character in your guild (it may already do this, not sure). Also a min account age / skill count could be added too or shown on the bounty board to help the bounty placer make a better decision. Another good idea would also be to keep track of bounty stats and also show those on the board as well.

In my mind the point of it is to get some people involved in PVP(on their terms) when they don't necessarily want to join a faction. I agree that the server population is small but in my opinion it's a feature that could be used as a selling point to potential players.


Forum Jump:


Users browsing this thread: 5 Guest(s)