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Ok so I kill 20 people they all place a bounty on me, then i have my friend come kill me. How is this not exploitable? Really, 20 people are gonna have to approve the bounty? Sounds like a good way to get some free gold... Exploitable to the max.
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Yes, the reason that this worked on old UO was that when you cashed in the bounty on someone, it actually damaged them somehow. I don't remember how exactly, but I think that they got some sort of skill loss or something else that made people not want to have their bounty filled in. So, it probably wouldn't work on here where there's no skill loss. The only thing I can think of is if it jailed them for a day since time is the only real way to penalize someone here aside from taking their money/items, but that's hardly a way to encourage PVP.
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Eru Wrote:Yes, the reason that this worked on old UO was that when you cashed in the bounty on someone, it actually damaged them somehow. I don't remember how exactly, but I think that they got some sort of skill loss or something else that made people not want to have their bounty filled in. So, it probably wouldn't work on here where there's no skill loss. The only thing I can think of is if it jailed them for a day since time is the only real way to penalize someone here aside from taking their money/items, but that's hardly a way to encourage PVP.
[COLOR="green"]Oh I think that would be neat... jail them per day per so much gold... like up to 100k for a day... 101 to 200k for 2 days... or something like that.
I better get back to mining.....[/COLOR]
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Habibi Jones Wrote:Ok so I kill 20 people they all place a bounty on me, then i have my friend come kill me. How is this not exploitable? Really, 20 people are gonna have to approve the bounty? Sounds like a good way to get some free gold... Exploitable to the max.
That's not how it works. Maybe I'm not explaining it that well. In your example, yeah it's possible that 20 people could place a bounty on your head but the bounties are not compounded and each person would have to approve the bounty hunters. For your friend to collect a bounty he would have to get approved by the person that placed the bounty, kill you and collect your head after the bounty was placed and he was approved as a bounty hunter, and then turn the head in to an Order Guard before the bounty expires.
The key points I think you are missing is that
- Each hunter must be approved
- Bounties can only be placed if you can be reported for murder: Faction members can't place them on opposing Faction members, and if someone attacks you first and you kill them, they can't place a bounty
- The minimum bounty amount is 1k and is immediately taken from the bounty placer's account. It is returned if the bounty expires without being claimed.
- Bounties can only be claimed by the person who did the killing, so if I kill you only I can turn your head in
- A head obtained before the bounty was placed cannot be turned in.
- Heads must be turned in to Order Guards which essentially means you have to be in good karma standing to participate.
- Bounties expire after 2 weeks
- If your friend is able to get approved and meets all the criteria then he would be able to turn in your head and claim the reward. That's not a bug in the system, it's up to the players who place the bounty to do the due diligence on approving the right bounty hunters.
(This post was last modified: 12-06-2011, 01:54 AM by
Rob.)
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Eru Wrote:Yes, the reason that this worked on old UO was that when you cashed in the bounty on someone, it actually damaged them somehow. I don't remember how exactly, but I think that they got some sort of skill loss or something else that made people not want to have their bounty filled in. So, it probably wouldn't work on here where there's no skill loss. The only thing I can think of is if it jailed them for a day since time is the only real way to penalize someone here aside from taking their money/items, but that's hardly a way to encourage PVP.
This bounty system isn't anything like the OSI bounty system. The goal of this system is to encourage PVP by creating a new Bounty Hunter class of players that can participate in PVP without having to be in a faction.
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Rob Wrote:This bounty system isn't anything like the OSI bounty system. The goal of this system is to encourage PVP by creating a new Bounty Hunter class of players that can participate in PVP without having to be in a faction.
Support!
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i understand how it works man, it's exploitable. ill exploit it just for you if it gets implemented
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all you have to do is make it where you cant turn in more than 1 head per day or something =p
You could always do it like counter-strike:
If you kill someone, 1,000 gold is added to your head. Whoever kills you gets the gold. You'd have to award it to the killer's bank though, because someone else could steal the head, or just allow that to happen as well hehe. When the person dies, their bounty is cleared.
If needed you could put a cap on the amount of bounty that is able to be added per hour or day, such as 1 kill (1,000g) can only be added once per hour max (something along these lines)
I think it would be easy for someone like Taran to detect abuse of this =p
(This post was last modified: 12-06-2011, 01:00 PM by
Atlas.)
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Archangel Wrote:all you have to do is make it where you cant turn in more than 1 head per day or something =p
You could always do it like counter-strike:
If you kill someone, 1,000 gold is added to your head. Whoever kills you gets the gold. You'd have to award it to the killer's bank though, because someone else could steal the head, or just allow that to happen as well hehe. When the person dies, their bounty is cleared.
If needed you could put a cap on the amount of bounty that is able to be added per hour or day, such as 1 kill (1,000g) can only be added once per hour max (something along these lines)
I think it would be easy for someone like Taran to detect abuse of this =p
Then that would be exploitable. The confusion with Habibi Jones was that he thought the system was injecting gold into the world vs the bounties coming from the player's bank accounts.
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The main problem that I see with this system is that it starts to become needlessly convoluted as the bounty gets higher.
If only 1-3 people have placed a bounty, it's easy to have potential bounty hunters be approved. But as that number grows to be larger, like 10+ people, it would take forever to be approved by all 10 people as a bounty hunter. Also, if you finally do get approved by all 10, then an 11th person is added, would you now need approval by them as well? If not, that encourages you to get approved by a single person as the bounty hunter, then just sit back and wait for the bounty to grow knowing that others will have a harder time getting approved, which is counter-intuitive.
The idea of the bounty hunter is to catch the bad guy and get the bounty; not hope that he does more bad things so they can get a larger bounty.
Also, there's no real punishment to the person being hunted aside from having their head taken and gear stolen. Note that this is after they've killed and stolen several peoples' gear, so the person being hunted has no disadvantage at all. But, the people who were killed by the person and had their gear taken are now losing their gold in addition to whatever the person being hunted took from them.
It's a good idea, but the logistics seem a bit lopsided in favor of the bounty hunter, neutral toward the huntee, and more hurtful towards the people who were killed originally.