Jiraiya Wrote:Eightyswords I see what your trying to say about just a blanket 1 weight per ore or log etc. But that actually isnt fair to everyone. It ofcourse benefits resource gatherers only. And if you want increased carry capacity in your person so you dont have to use things like a packhorse, then yeah I think you should be paying for that, and also risking something.
Jiraiya giving extra carrying capacity to everyone is fair, not that everyone needs it. Let me explain:
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PVPers can carry more scrolls and pots so they lose more when they die (they still have the option to carry less of course). But I doubt they will carry 100 of each scroll and 100 mana pots and 100 health pots so they don't really need it.
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PVMers can carry more monster loot so they lose more when they die (they still have the option to return to town as often as now of course). But we're talking about reducing the weight of resources right now not items or gold which you get when fighting monsters.
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Gatherers can carry more so if they get attacked as they're mining and aren't fast enough to recall (if they're carrying regs) or as they're going to town they can lose more (they still have the option to go back when they want to of course).
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Crafters can carry more resources and don't have to run back and forth to restock as they sell what they make while training their skills. This speeds up training craft skills a little bit and makes it a little less annoying.
Let us understand the point of this item you suggest should be expensive to buy: a bag that reduces the weight of its contents, thus allowing you to carry more. You now say that since this is expensive people using one will want to protect themselves and carry armor, regs, scrolls, etc. But that all weighs something and nerfs the new feature you want to implement in the means of this bag.
As it stands PVPers and PVMers are already equipping themselves with armor, regs, scrolls, etc, so they won't have to carry these extra items and then they benefit more so from this item that will let you carry more.
You also suggest a different type of bag for different types of resources. So now you're asking me to spend 30k (or however much) of my hard earned gold times however many bags I need so I can carry more of different types of resources?
Out of everything you wrote, the only people I see benefiting from this craftable item is someone with the necessary crafting skills already GMed and giving them another item to make money off their GMed skills.
I wouldn't be at all surprised if some of you guys posting here have GM tailoring or whatever the necessary skill would be and are pushing so much for the craftable item just to make more money for yourselves. My way nobody gains anything and nobody goes nuts when they lose some expensive item that lets them carry more weight.
Right now it's pretty clear that everyone wants to be able to carry more weight so now it's a matter of how it's implemented. I think the easiest way to did this is change the weight of resources in the scripts, and I say resources because that's the topic of this thread, not every item in the world.
I think this way it helps everyone and especially someone new to this shard who likes to mine or harvest wood.
We need to attract new players so we need to find ways that will favor a new player over the guy who has been here for 2 years and is sitting on their pile of gold counting it over and over like Ebenezer Scrooge.