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The Pleasurable Feeling of Paranoia
#25

[COLOR="RoyalBlue"]Where where you killed by gang ?
We have written a few diffrent possible senarios how this could be implemented.

example a device that make you untrackable or hidden when you mine/lumberjack.

Please keep this post constructive and go through diffrent senarios previously given and continue to add comments and ideas.

I have nothing against people arguing as long as they have some constructive information.

And remember this is a feature that could be added it has nothing to do with pvp, pve or rp. Tough i feel the majority think this is a PVP feature im sure RP aspects could be added to it and that it could be tweaked in such a way that non pvpers wont feel scared 24/7 but also so it would be easier to find "opponents".

Let me keep this post construtive aswell.

a New example.
If a player is flagged Criminal or Murderer, the location/area will be displayed unless they are in a house,etc,etc. (no on/off feature for criminals and murderers)
If a player is in a unguarded town their location/area will be displayed.

If a player is blue hes location will always be "hidden" but with a option to turn it ON, and OFF. Unless they are in a unguarded town. - eventough a item could be crafted with xx in skill y and xx in skill z that make even players with it turned OFF visible unless they are in a guarded town or in (insert zone/area, state of mind here)
Players in invunerability zones such as event areas etc will always be shown.[/COLOR]

[Image: ginzodium.jpg]
holding hands <3
#26

Token Wrote:Ok here is my two cents. The tracking idea is good for pvper but not crafters I played XUO and got tracked down everyday by gang-bang and killed heck i died so much i played more as a ghost than a mortal. You cant go nowhere because there was a 99.999999999% that some pk/red who would show up after u casted a bunch of bs or an ev on a monster (dragon) and you couldnt really escape or defend. Which made hunting a pain. I like the idea if u can toggle the tracker on or off.

1. The system for tracking on xuo cost the gankers absolutely nothing to use, all they had to do was continually refresh browser. So people were very easily stalked. I think pretty much everyone agrees thats a bad idea for inx.
2. As someone who apparently dies so easily, I'd be working on ways to escape from ganks if I were you. Its REALLY NOT HARD. Its like 500% harder to kill someone 1 on 1 then it is to run away from someone 1 on 1.

Sorry to go all unconstructive and *****y, but if you want to hunt in peace all day long and have no player interaction at all, why not load up baldur's gate 2? Great SINGLE PLAYER game.

After thinking about this a lot, if the tracking system is optional, its completely pointless to impliment it at all. 99% of shard pop would have it always off no matter what. If thats the only thing any of the players are willing to accept I'll stop wasting my time on this topic. Besides even if a non optional version of this went in, the very first time people get found and attacked, the forum will just be bombarded with whiners and crying. OH NOES I DIED IN UO ITS THE END OF ZE WORLD!!!

And odium you're idea of a tracking system that can be turned on/off but with there being a way to disable that and find someone regardless is really just the same thing as a tracking system you cant turn off at all. :/
I know it was just an example to try to get people thinking of other ways it might be implimented. But everyone I've talked to seems to only want this feature if they can turn it off, and there is absolutely no point in putting in a complex feature like this, just so people can disable it. The people who are against this sort of thing are against it because currently they have the equivilent of /God mode ON all the time. Of course they arent going to want that invincibility taken away. (yes I know they arent actually invincible, but because of the size of the uo world and the number of players, someone can play for months here without ever seeing or interacting in any way with another player. This grants them virtual invincibility against players through being un findable, the equivilent of a needle in a haystack).

Lets not confuse things here, currently, this is a RP/PvE/crafter shard. To be a RP/PvP shard, there would need to be pvp going on.... I think I maybe saw one fight at brit bridge since I started playing 4-5 months ago. Have only ever been attacked in the wilds by one person. Its funny cause, a lot of the same people who are against this, wonder why theres no one around and no action here. Wonder why theres almost 30 online, but nothing happening, and everyone seemingly afk. So in many cases people against this would actually be for this, if they understood it can be done in a way to increase the overall activity and fun of the shard. And in fact make their own gameplay experiance a little more dangerous, and a lot more fun. But I dont have the patience to explain it.

edit: Sorry for the nasty tone of this post, I woke up this morning feeling like someones taken a sh1t in my cheerio's for no reason :/
#27

[COLOR="RoyalBlue"]Implementing this with a on/off feature only (with no other conditions for example as i wrote above red players cant turn it off)
would be pointless as everyone would have it turned off.

for a few simple reasons, one of them are people want to track others not be tracked themselfs.
- Noone have actually tought about that this could benefit player interaction(and thus make inx more fun) in more ways than for pvp.

So it seems i was wrong and that its not doable to add this in a way that would be ok with all parties.

It was however sweet to see some mature and good constructive posts.
Now lets take this spirit to other topics aswell Smile

And im sure if the staff one day will think about adding a tracking system they will use this topic as a reference to deside if they want it or not and if yes how. And that was the point with this topic. Smile
[/COLOR]

[Image: ginzodium.jpg]
holding hands <3
#28

Odium Wrote:Implementing this with a on/off feature only (with no other conditions for example as i wrote above red players cant turn it off)
for a few simple reasons, people want to track others not be tracked themselfs.

Yeah, I mean do reds want the blues to know where they are at all times while the blues remain totally hidden? Thats no fair at all, even worse then having no tracking at all Big Grin

On the issue as a whole though we can break it down I guess.

If there is a switch, it would have to be on a timer, and only other people with it switched on would be able to get the info.

There is still some problems with this, mainly because you can have an alt in a house somewhere, log on and just quickly check where people are. Thats why I believe there should be cost and possibly time involved in this regardless. The refresh tracking on XUO made it insanity, with that you have a pure pvp shard which INX is not.

But I think its important people realise how much this issue effects gameplay on a shard. Like token said, on xuo he was constantly being attacked. Here he got attacked one time at blizzard gazers and got very upset. People here have become used to never having to worry about being attacked. But ultimately it makes for very monotonous gameplay.

When I think back to OSI UO, or Asheron's Call, or really any MMO that has great pvp at the beginning. The thing that always happens is, players who get killed start whining. And inevitably the game companies give in to the people crying, cuz they cry very loudly, and the gameplay starts to become less fun. And as more and more of the things the criers wanted changed gets changed, the gameplay becomes more and more bland. Eventually the game isnt at all like the fun game it started out as, and even the people who wanted the changes start to say to themselves, man i had a lot more fun a few months back.

So anyway, the name of this thread is very apt. The pleasurable feeling of paranoia is definitely missing here. Theres no danger at all besides a few of the dungeons. While people may not be happy if you staff ever put something like this in, if its done right, it can add a lot more player interaction, and spice up gameplay. I'm fairly sure in the long run most people would enjoy it.
#29

Quote:The tracking idea is good for pvper but not crafters I played XUO and got tracked down everyday by gang-bang and killed
Dunno why only I was mentioned there, cause everyone there was tracking people. Fun was cause even if u don't have partner, if u are alone and there are just 20 ppl online u as pvper could easily find something to do.
Quote:You cant go nowhere because there was a 99.999999999% that some pk/red who would show up after u casted a bunch of bs or an ev on a monster (dragon) and you couldnt really escape or defend. Which made hunting a pain
From my standpoint it exactly where was the fun. Cause when you go hunt u had to risk your stuff, not like here when you risk absolutely nothing besides fame. Even if you'll die at xtreme dragon for example, you will use stuck system and in 4 mins already loot your items back, cause percantage of someone coming and looting ur body is very low. On XUO you had to bank looted gold/weps/armors when u hunt at least once in 5-10 mins, cause you knew that someone will show up very soon. I think it was making hunting a way more funnier, feeling of danger, etc. That's what UO is, for me at least. Its the game where you might loose your items in 10 seconds. And its the game where you should risk, and where u usaully being killed by players several times per week, if your good at PvP then maybe less frequently, but still. And I know, its not pure PvP server, but I heard even on IN people who didn't pvp, used to fight when they were need to defend themselves. Whats the problem then?Tongue
Anyways, its just my opinion and I know there are no chances that this system will be implemented, ima just expressing my mind;p


And yeah, I'd hate if people always knew where I am and in same time I had no chance to track them down. Its just huge disadvantage for reds, we have enought of them already. Ill quote someone now, I think it was Hate, not sure tho: "We want to promote being red here, cause being red = more action"
And this thingy would just make ppl count their kills:/
#30

[COLOR="RoyalBlue"]Do it have to be fair? shouldnt you get some penalties for being a murderer? Wink

This would also make crafters happy and pvper will still be able to find eachothers ^^[/COLOR]

[Image: ginzodium.jpg]
holding hands <3
#31

Well, i have em already. I don't have safezone where skill gain is enabled and so on(I mean guardzones, but with our guards, disabled summons/mass spells in guard area and vendors who scream GUARDS GUARDS right when any crim shows up, its a safezone) . What im saying is, if staff want to see more murderers in general this thing really won't make it happen. It will be more antiPvP than PvP feature. I personally will hop on my blue character and play on it. And if population will grow and this thing will be implemented, i can guarantee that u will see tons of people with 5 kills staying AFK in pits, cause they know that now its not a good time to play, since everyone will go on them. And very soon this server won't have red people at all. Maybe ill leave one character red, but it brings nothing but headache, i will have to find someone with my blue, then log out, get on red, then kill, then log off and login on blue. Also i dunno why u think that PvPer = red. Take a look on Mito, Delfos, Juanin , Shifty, Monkey. I just think it will be very unfair advantage if they could track me, and i couldn't track em. There are no way this system could be implemented without KC wipe and removing PvP part from the server type. It will be completely PvE/RP server, where pvping is just allowed. As long as staff doesnt encourage it, its not a pvp server
#32

ok, point taken - i guess i still had not given up the hope on an agreement simply ^^

[Image: ginzodium.jpg]
holding hands <3
#33

The penalties for being red are already in place and have never changed much since 98. Not allowed into towns or if you do enter a guard zone, your insta killable. So right there reds have lost not only access to every blue town in the game, but also to any safe banking or shopping. A red player cant macro tailor in a shop, or mine safely at minoc.

While it wasnt much of an issue years ago to get reds and blues interacting, that was mainly due to large playerbases. Now its a joke, reds are at a massive disadvantage here, seriously even if it was my main goal in the game to legitimately get enough kills to go red. I doubt I could, simply because you cant find anyone to kill. I'd end up losing my kills before I could get another to replace it. With 50 players average it would still be the same though, its only when you get 150-300+ players that something like this tracking system isnt needed.
#34

I totally agree that a tracking system would be implemented, but you could decide to turn it on or off. Because some days I go hunt hoping i can fin someone to kill, but other days i just want to hunt alone, etc. And obviously set it by default to OFF when you create a player because many ppl dont know what this is about at the beggining.

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#35

To everyone posting that you want this but only if its on/off, please say what your basing that on.

Its already been discussed that there are like 20 ways to do this system. While an XUO style web refresh system would make sense with an on/off. Theres no resource required to use a service like that, so people can just spam it online and find people super fast. Also there would need to be a timer on it, otherwise you'd just switch it on, look for people, switch it off. Since everyone would do that, no one would ever see anyone. So if you said you want this, what do you think the timer should be?

A RP style system like the fortune teller or craftable resource required, which also sets limits on where people are trackable. And also there has been discussion of different ways to report that players "tracked" info, coords, area maps, etc. That makes no sense at all to have an on/off because you're chances of finding anyone via using the service/item would be like 1 in 1000.

I can tell you now, for a fact, if you go with any sort of RP system and it has an on/off it'll be useless. An xuo style system would be fine with a toggle, but only the people who are reds or top pvpers would ever turn it on with any kind of regularity. So why waste your time? Those people know where each other are usually anyway. And that sort of system doesnt contribute anything to player economy, plus its not RP friendly in any way.

edit: forget it, i get the feeling no one understands wtf im talking about
#36

I know what you talking about, but If you put a limit to change to on/off, Like you can just turn it on/off 2 times per week and on the third time it gonna stay permanent on till the week end gonna help to improve it.

Also had like 5 people here that already said like that system including you, so on my mind I can imagine all those people gonna let on, also alot of xuo good pvpers too.

I prefer Alzheimer than Parkinson. Better forget to pay the beer than pour it all.

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