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The Pleasurable Feeling of Paranoia
#13

You guys who want the all time tracking system are pretty much saying you want this to be a PVP shard, thats it and nothing more. IN1 was nothing of this such, there was a lot of players who just RPed and only PVPed to defended themselfs or at events, which is totally fine. All time tracking would just cause the shard to lose more players, whats the purpose of even calling it an RP shard, i have yet to meet a purely PVP focused player who cares to RP, maybe once and awhile but not seriously spend the time to RP. I guess a system you could turn on and off wouldn't be so bad, if you want to PVP then you want people to fight and want people to want to fight you, but that should totally be a choice.
#14

[COLOR="RoyalBlue"]Before you continue to read my post, please remember that i am not pro or con tracking, I want too see people who are AGAINST the tracking idea to reply to my text below to see if there is someway acceptable to have a tracking feture on a RP/PVP server. I want RP players toughts and ideas. (im sure i will get other comments aswell tough, and that is fine but keep it constructive and please be aware of that this is a biig i need i want for you guys but for some others its a big i really do Not need/want this, and all are allowed to their toughts(this ofcourse go the other way around, its not a PVP or RP feature issue))

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Tracking could work like this;
If your in,
- a house/boat region your status will be "hidden"
- a blue(guarded) town(region) your status will be "hidden"
- a mine your status will be "hidden"
- combat your status could be "hidden"

Or like this;
tracking should only be on when,
- your in a no pvp zone (ex, pits,tornyarea,eventarea)
- a red TOWN
- please fill in if there are other areas where a RP player could find tracking enabled without problems.

Or it could have a "on/off" feature. So people who want/need "outdoor pvp" could have it turned on while RP players have it off.
Or it could have the examples above with the guard/house region along with the on/off feature. Example it is turned ON but your inside a house and will thus appear as "hidden" anyway.

Keep the post constructive. As i think a agreement could be reached to increase the pros and decrease/remove the cons.

// I have not been involved in IN-X for a while and i am not even sure if the staff are currently looking into adding a feature like this. But if they will be in the future (or if they currently are) a constructive topic like this could bring lots of help. I am also sure that taran would do a follow up if something like this was implemented. And im sure he would bring up a topic how it would work and ask for last minute changes/ideas. ((only to clarify, i do _not_ think any implementation of a tracking system currently are under devlopment))[/COLOR]

[Image: ginzodium.jpg]
holding hands <3
#15

I took what ya wrote and added a few things odium. Really great suggestions btw.

Tracking could work like this;
If your in,
- a house/boat region your status will be "hidden"
- a blue(guarded) town(region) your status will be "In x town"
- a mine your status will be "hidden" (Or possibly when gathering resources in general so its not just lumberjacks getting picked on)
- combat your status could be "hidden"
- Newbie player status automatically "hidden" till a skill or timecap is reached.
- If you are invisable or hidden in game, status "hidden"

Or like this;
tracking should only be on when,
- your in a no pvp zone (ex, pits,tornyarea,eventarea)
- a red TOWN
- a dungeon / world pve area such as chimera fortress or yew crypts
- if your order/chaos when your in a blue town.

Would also be cool to see a new area like a dungeon/castle whatever, that as soon as anyone enters they are trackable. But the castle could have like a +20% to loots or something in this place, so it attracts the more daring people. It would have to be designed not to be a cluster**** like some of the dungeons though so PvP could take place without getting fs'd by 10 mobs. So like a series of big bosses which drop really good stuff, but if you go to try and take them down, you need to expect an assault on your team by other players.

Edit: Heres another idea as well. How bout we take some of those spells we dont use, and put them to use for this if it ever happens? I'll give an example.
Say using inscription you can create a scroll of fog or something. This could be used to combat a Seer's stone which could be made by alchemy. So in order to get coordinates of someone they must use a resource, this seer's stone which costs around 5k to make, but if someone is under the effects of a scroll of fog (say it lasts 10 minutes per cast, around 5k to make as well) they will perhaps get incorrect info or a blurred vision of where they may be. You get where I'm going with this, if PvP'ers want this tracking ability they can at least be using it in an RP friendly way.

I think its much better to do it like this. A set of rules of places where people are always hidden is essential to lay out and agree upon though, odiums definitely on the right track. On a personal note though, as I know this will come up, I dont think people should be entitled to invisability on a rp/pvp shard. People will say "Why should we have to pay 5k to be untrackable for 10 mins? We never had to pay nothing before." Well if you want to avoid all danger from other players, thats something you should have to pay for and should have its limitations... In my opinion anyway. This is because the uo map is SO large, its intended for many many many more players then we have, people have relative invincibility in that they cannot be found at all, so we must find a way to bring players together in interaction. Thats where the fun is! Right now its like a singleplayer game where you occasionally run into someone else. But with a system like this, you get that feeling of paranoia, but it doesnt mean pvpers can just constantly hit refresh in their browser and find you non stop all day long. They have to use it as an element of suprise, tactically, or be prepared to spend 100k to stalk someone all over the map, if the other person hasnt just decided ok I need to use a scroll of fog now. Both sides contributing to the crafting economy.

Edit again (sorry I hate doubleposting): I'm not sure if it would be possible, but instead of giving coords, maybe use the treasure map system? What I mean is, uo generates those tmaps from its same map file as everything else uses. So it could be made I think to return a small map of the area the person is in. This could be beneficial because rather than coords its showing the area, the pk'er seeking his victim would have to take a moment to think on what area it could be etc.
#16

[COLOR="RoyalBlue"]now we are going somwhere Smile

Let me start by saying: love your ideas.

[SIZE="1"]"- Newbie player status automatically "hidden" till a skill or timecap is reached.
- If you are invisable or hidden in game, status "hidden""[/SIZE]

was a great addition.

A craftable item that make you able to track players for xx mins, this require probably some sort of new ingame "map" or a connected web page that will appear for the user for xx mins (like the anti macro gump)

However im not here to discuss possible solutions, i simply want to say that great work and sweet ideas/suggestions.

(im pretty sure if the admins want to go on with a idea like a tracking system those ideas will bring lots of help and ideas - and that is the point with a topic like this bring up ideas and not dismiss but maybe come to a solution if thats not possible well then a admin have to say yes or no and refeer to what would be best for in-x.)[/COLOR]

[Image: ginzodium.jpg]
holding hands <3
#17

Jiraiya Wrote:Edit: Heres another idea as well. How bout we take some of those spells we dont use, and put them to use for this if it ever happens? I'll give an example.
Say using inscription you can create a scroll of fog or something. This could be used to combat a Seer's stone which could be made by alchemy. So in order to get coordinates of someone they must use a resource, this seer's stone which costs around 5k to make, but if someone is under the effects of a scroll of fog (say it lasts 10 minutes per cast, around 5k to make as well) they will perhaps get incorrect info or a blurred vision of where they may be. You get where I'm going with this, if PvP'ers want this tracking ability they can at least be using it in an RP friendly way.

Edit again (sorry I hate doubleposting): I'm not sure if it would be possible, but instead of giving coords, maybe use the treasure map system? What I mean is, uo generates those tmaps from its same map file as everything else uses. So it could be made I think to return a small map of the area the person is in. This could be beneficial because rather than coords its showing the area, the pk'er seeking his victim would have to take a moment to think on what area it could be etc.

I really like these ideas. If it was ever to be added I think a way to always stay hidden, at a cost, is acceptable. This allows for players who do not wish to pvp a chance to stay out of it just like before but with a minor cost to them. The only thing I could add to this idea is, if you track someone you cannot use the hide ability for x amount of minutes and if you are hidden with the fog item, using the tracking item would reveal you.

As for the tmap thing, that would be awesome. I think it would be very cool if instead of using the web page you went to a fortuneteller npc and they gave you the map at a price. Maybe have this npc say "I can currently see 12 beings wandering through the world, who would you like me to locate?" and a gump would pop up with the possible players that could be tracked. Once you select it, you get the map and are on your merry way to scalp them.

Just my added thoughts on some great ideas.
#18

Good ideas.
No offence, but in reality, to be honest it won't be that useful. I'll explain why:
When you kill 75% of people on the server, you usually getting crap ass loot. People who taming rides mostly carrying a bag of a reagents, hunters = 20bs 5ev scrolls + bag of the reagents + 5-10 pots.
And please don't count that everyone now has 200bs, 50ev scrolls, 100 mana pots in their backpacks, or something like that. It happens only cause people are sure that noone will show up while they hunting, discovering, etc. As soon as this system will be implemented, situation be changed. Plus PvPers are poor people in general. PvPers hunt just to get enought supplies or raise alchemy/inscription, its just not their favorite aspect of the game, so most of them trying to avoid it as much as possible. Purchasing for this deed/map, or whatever you call it, doesn't guarantee that u will find anybody, and even if you will, you have to catch him, don't let him recall, and kill, which is also not that easy. So I don't think PvPers will pay 5k to get very doubtful chance of killing someone.
I love tracking system very much, on XUO it was really solving the problem with population, but this is PvP/RP server..
So from my standpoint only way to implement it - giving a choice to players, if they want to be tracked or not. And if they will turn it on it will just always display their coordinates(except for house region) to everyone who turned it on also...
#19

[COLOR="RoyalBlue"]Gang-Bang, eventough you have some valid points i have some counter questions and remarks.

Your discussed that PVPers are poor, im sure you got more than 5k Wink and if the materials are huntable/gatherable no gold will be needed.
And if you bring your friends they all could gather up resources togheter, and "hunt in a group", and thus avoid the recall part.

And you might get lucky to track a player whos not only carying a reagent bag, you could find a other PVPer standing in example ocllo, and isnt the most fun part to actually kill some poor soul and the gear is only a bonus? Smile
Also the .on comand would probably still work so you would be able to see who are online before you use the item. example 2-3 ganks grps are running around grp 1 loose track of the others they use the item and voila.

I understand you dont get me wrong (and what you said should ofcourse be taken in consideration), but now for the counter question Big Grin
you wrote:
[SIZE="1"]" I love tracking system very much, on XUO it was really solving the problem with population, but this is PvP/RP server..
So from my standpoint only way to implement it - giving a choice to players, if they want to be tracked or not. And if they will turn it on it will just always display their coordinates(except for house region) to everyone who turned it on also..."[/SIZE]

What if there are miners/hunters/etc/etc that always have it turned off? Shouldnt you as a PVPer be happy/pro/for a ability that make you able to find them even if it will make you have to put down some gold or effort in order to do it?

--------

btw lots of respect for making this topic bring some great value with lots of great imput both pro and con. and it feel like this actually is doable in a way so that both RP and PVPers will be happy/happier in the end IF a tracking feature would hit the daylight.[/COLOR]

[Image: ginzodium.jpg]
holding hands <3
#20

I'm not saying that I won't buy it for 5k, cause I willSmile But rest PvPers - doubt it... And I personally like your idea more than mine, cause it's probably would be more effective, but... Question is how much it will cost to always stay hidden, I just think that most of people will just stay perma hiddenTongue
And about finding PvPer - this is question if he wants to fight you, or not. You for sure can cast bunch of FS on hunter/PvMer, but if decent PvPer doesn't wish to fight you 1v1, he will recall anyway, cause if you'r dying from one dump you aren't pvperSmile But oh well, any kind of tracking system would be nice for me, just question is - will other pvpers/rpers/pvmers like it?
#21

Heh gang you always say everything wont be useful or that no one would like Big Grin But I'm pretty positive you'd be using this non stop if it was in place right now. Better then nothing at all isnt it? The values and items I listed was only a quick example that came to mind, those could of course be adjusted to make it worth it to buy/use the item/service. And this isnt xuo, shades right its much better to keep an rp theme to features whenever possible. Besides what youre talking about could still be done. For hardcore pvp'ers wishing to turn on tracking permanently that could be implimented on top of what we were discussing in terms of tying the tracking ability to a resource. Say someone wants to go hardcore pvp status, it could be that for like 1 month they cant turn off track no matter what, and those people will show up to each other with the .on menu and have their coords next to name or something for all the other people who have it turned on. So its totally possible to have both.

edit: DOH gang u posted your above post like a second before I hit send on this one, uhhh ignore me Big Grin

Oh and I like the fortune teller idea as well, the only problem though is that it doesnt really help fuel the player economy. I'd prefer an item that crafters can make money selling to pvpers.
#22

I think I only like the idea of tracking as long as long as you can toggle it.

Yankovic - "... Oh Nasir, sorry, you are teh greatest. I'm a fool, you were right all the time. please forgive me. ..." (possibly out of context)
#23

Nasir Wrote:I think I only like the idea of tracking as long as long as you can toggle it.

I said I was not going to post here anymore but how Nasir said, I accept the ideia if you can choose to turn on/off .

I prefer Alzheimer than Parkinson. Better forget to pay the beer than pour it all.

The Love Tent, all you need in PvP Suplys for a good Price! And some other things Big Grin!
[Image: Love_Tent_Map.jpg]

In Front Minoc MINES! In the TENT!

Accepting Carpentry orders!
#24

Ok here is my two cents. The tracking idea is good for pvper but not crafters I played XUO and got tracked down everyday by gang-bang and killed heck i died so much i played more as a ghost than a mortal. You cant go nowhere because there was a 99.999999999% that some pk/red who would show up after u casted a bunch of bs or an ev on a monster (dragon) and you couldnt really escape or defend. Which made hunting a pain. I like the idea if u can toggle the tracker on or off.


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