12-10-2007, 11:18 PM
This post is spawned on the premise that a few players are getting bored. Please try to contribute worthwhile posts and keeps personal bias and flames out of it. Do those on my other posts.
Here we go:
A few player besides Silver and Sombrax have stated they're bored. These two ideas I think need some further insight and I want opinions.
Proposition number one:
Crafting is wanted and hard. People have expressed that it's even too easy! I propose that we make Minoc mine unguarded.
Why?
The percentage of mines guarded is so few, why not have them all without guards? It raises the chance for attack, it keeps you on your toes. Interaction is increased, ores are tougher to get to, and it makes the skill that much more valuable to train.
It'll put more people into the world. They'll scrape the lands searching for "safe" spots to mine. I saw a guy the other day mining a mountain wall in the middle of nowhere. I didn't kill him because he asked me not to and honestly I admired the balls it took to just mine out in the open like that with no skills except mining.
If the guards are removed there will be a change of hands of ore, the value ore can provide, and therefore can also attribute to the economy in a way, such as, the demand is higher but supply is limited, therefore higher prices, OR lower prices.
Second point:
Prices for certain things, generic, or common things. Horses. I started with 500 gold pieces. The price for a horse is on average above that, yet a pack mule is actually a bit cheaper in some instances. I think the prices could be lowered since they basically provide nothing but transportation. Leave higher priced rides to the tamers.
These prices can open a whole new book, such as crafting an iron plate helmet that sells for 10gps, but then I craft a dagger and it sells for 12gps.
That aside, I think Minoc mine being unguarded would help interaction, make the mining skill and smithy skill "harder" without having to compromise skill gain.
That's my big two issues. Hunting seems fine now, I've had no problems in making plenty of money. You just need to sell things also.
Contributing responses, please.
Here we go:
A few player besides Silver and Sombrax have stated they're bored. These two ideas I think need some further insight and I want opinions.
Proposition number one:
Crafting is wanted and hard. People have expressed that it's even too easy! I propose that we make Minoc mine unguarded.
Why?
The percentage of mines guarded is so few, why not have them all without guards? It raises the chance for attack, it keeps you on your toes. Interaction is increased, ores are tougher to get to, and it makes the skill that much more valuable to train.
It'll put more people into the world. They'll scrape the lands searching for "safe" spots to mine. I saw a guy the other day mining a mountain wall in the middle of nowhere. I didn't kill him because he asked me not to and honestly I admired the balls it took to just mine out in the open like that with no skills except mining.
If the guards are removed there will be a change of hands of ore, the value ore can provide, and therefore can also attribute to the economy in a way, such as, the demand is higher but supply is limited, therefore higher prices, OR lower prices.
Second point:
Prices for certain things, generic, or common things. Horses. I started with 500 gold pieces. The price for a horse is on average above that, yet a pack mule is actually a bit cheaper in some instances. I think the prices could be lowered since they basically provide nothing but transportation. Leave higher priced rides to the tamers.
These prices can open a whole new book, such as crafting an iron plate helmet that sells for 10gps, but then I craft a dagger and it sells for 12gps.
That aside, I think Minoc mine being unguarded would help interaction, make the mining skill and smithy skill "harder" without having to compromise skill gain.
That's my big two issues. Hunting seems fine now, I've had no problems in making plenty of money. You just need to sell things also.
Contributing responses, please.