12-03-2007, 07:56 PM
Vendor scale
Arrows = 5 gp each (max per vendor 200 on a random timer scale set for 15-40 minute timer.
This promotes player run resources
Not everyone wants to go out and make their own arrows.
Feathers = 3 gp each (Max of 15 to reduce vendor run economy With random timer of 15-40 minutes)
Shafts = 3 gp each (Same)
Ingots = 8 gp (Max is 10-15 and restock is 15-40 minutes random restock timer
Potions = should not be sold by vendors.
Scrolls = 5-25 gp depending on the scroll. Only level 1 scrolls should be sold by vendors with a max of 5 for each vendor and a random restock timer of 5-10 minutes. All other scrolls should be dropped by monsters like they currently are now. (This incorporates more player run economy for scrolls and prevents flooding.(It also raises the price of a full spellbook, which is good, 15k just isnt enough to pay for 64 kickass spells) (All level 1 scrolls should begin dropping with intermediate-medium hard monsters to prevent flooding of scrolls. Only level 9-10 monsters should drop 8 level scrolls. (Refer to level 10 in my above statements)
Blank Scrolls = 10 gp per (Max of 10 sold per vendor with a random restock timer of 15-50 minutes) This prevents vendor camping and encourages player run economy.
Regants = Same price 4-5 gp (Max should be 150 for each reg with a random restock timer of 20-60 minutes. Monsters should be adjusted to drop more regs, there should also be reg spawns throughout the world, a small amount per spawn, say maybe 3-4 each spawn, and they must be spread out very far from each other, but within reasonable distance. This improves player run reg distribution. (You should change the reg bag from how it is currently 3100 gp per on the stone to 3000 and place 60-70 of each reg in that bag. Remove all the alchemy units and bandages, as bandages are way to easy to obtain with other methods.
These are some ideas of changes that could be made to help some of the eco.
Galens
Arrows = 5 gp each (max per vendor 200 on a random timer scale set for 15-40 minute timer.
This promotes player run resources
Not everyone wants to go out and make their own arrows.
Feathers = 3 gp each (Max of 15 to reduce vendor run economy With random timer of 15-40 minutes)
Shafts = 3 gp each (Same)
Ingots = 8 gp (Max is 10-15 and restock is 15-40 minutes random restock timer
Potions = should not be sold by vendors.
Scrolls = 5-25 gp depending on the scroll. Only level 1 scrolls should be sold by vendors with a max of 5 for each vendor and a random restock timer of 5-10 minutes. All other scrolls should be dropped by monsters like they currently are now. (This incorporates more player run economy for scrolls and prevents flooding.(It also raises the price of a full spellbook, which is good, 15k just isnt enough to pay for 64 kickass spells) (All level 1 scrolls should begin dropping with intermediate-medium hard monsters to prevent flooding of scrolls. Only level 9-10 monsters should drop 8 level scrolls. (Refer to level 10 in my above statements)
Blank Scrolls = 10 gp per (Max of 10 sold per vendor with a random restock timer of 15-50 minutes) This prevents vendor camping and encourages player run economy.
Regants = Same price 4-5 gp (Max should be 150 for each reg with a random restock timer of 20-60 minutes. Monsters should be adjusted to drop more regs, there should also be reg spawns throughout the world, a small amount per spawn, say maybe 3-4 each spawn, and they must be spread out very far from each other, but within reasonable distance. This improves player run reg distribution. (You should change the reg bag from how it is currently 3100 gp per on the stone to 3000 and place 60-70 of each reg in that bag. Remove all the alchemy units and bandages, as bandages are way to easy to obtain with other methods.
These are some ideas of changes that could be made to help some of the eco.
Galens