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Bella Harpell Wrote:I personally think any kind of outside interference (ie. unnessicary rules) dealing with person to person interaction is a quick way to kill the atmosphere of a server.
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Yankovic - "... Oh Nasir, sorry, you are teh greatest. I'm a fool, you were right all the time. please forgive me. ..." (possibly out of context)
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Bella Harpell Wrote:Sure you could come to my Inn as a noob and have a good time and probably never get bothered as long as you didn't mouth off to the wrong person but it's just like going to any bar in the real world. If you start shit talking with the wrong person you'd end up getting your ass handed to you on the way out. Gives it a more realistic community feeling instead of a GM imposed be-nice-or-else feeling.
or me and my buddies would kick that guy's ass for trying to start something. believe me, it's almost happened before
you guys gotta keep in mind, XUO was all about being the best PvPer and richest guy on the shard. nobody tried to be mr nice guy. i've seen people fight 1v3 because they knew the 3 would run away and then that 1 guy could humiliate the others infront of the whole shard and they wouldn't be able to say anything.
xuo players have a very different mindset then inr players. don't expect everyone to think the same way as you the first day the shard opens. you have to face the fact that everyone won't act how you are used to. maybe in time it won't be as seperated, and it will be bearable (sp??)
Thanks,
GM Pande
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Pande Wrote:or me and my buddies would kick that guy's ass for trying to start something. believe me, it's almost happened before
That's exactly what I'm talking about though, players regulating players is alright and always adds to make a better atmosphere. I can't really tell by your comment but if you ment you and your buddies were GMs and coming down to kick his ass for talking shit then all you were doing in the long run was killing off any kind of atmosphere that existed during the situation by adding somthing to the picture that the players involved have no control over.
Wheres the fun in that?
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Pande Wrote:you guys gotta keep in mind, XUO was all about being the best PvPer and richest guy on the shard. nobody tried to be mr nice guy. i've seen people fight 1v3 because they knew the 3 would run away and then that 1 guy could humiliate the others infront of the whole shard and they wouldn't be able to say anything.
xuo players have a very different mindset then inr players. don't expect everyone to think the same way as you the first day the shard opens. you have to face the fact that everyone won't act how you are used to. maybe in time it won't be as seperated, and it will be bearable (sp??)
I've realized that they're two completley different kind of communities just from casually browsing the forums and I'm not trying to stomp around and force everyone to act how
I want them to act. All I'm saying is that rather than having to result to GM intervention the players should always have the freedom to control their own fate on the shard (within reasonable limits).
Like I said before my Inn deffintley was not always a peaceful place and was during some time periods subject to constant raids by certian individuals and groups. Did it drive down business and sometimes force the more peaceful types to go somewhere else? Sure. Did I go off and try to get it GM regulated though? No. Some people feel the best time for my place was when the safe zone was in place, I always felt the most fun times were when it wasn't there. Most people (even ones that don't always PvP) enjoy the way UO constantly keeps you alert and looking over your shoulder, if they didn't they'd go play WoW or somthing along those lines. Safe zones and GM placed rules of no fighting because we say so takes away that feeling and pushes the game away from what is usually a controled chaotic state to a more "family friendly" enviroment.
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XUO had very few invul zones and all were necessary. XUO had a young population, i would say half of it was under 15 or 16. at this age people just want to be known as the best pvper or richest guy. they don't care about player decided rules or if people will think they are jerks. all they care about is being known as the best.
plus there's the fact that we had many nationalities, and not all of which spoke english so it was hard to get the message across on something like this. you will see this in time once INX gets up.
believe me, i wish there could be player enforced rules like don't fight each other here, but it just wouldn't of happened on XUO unless you had like the best 6 pvpers standing guard making sure people didn't do anything.
just to let you know, players will have the right to choose what they do 99.9% of the time. there are just certain places where rules need to be solid.
Bella Harpell Wrote:Pande Wrote:or me and my buddies would kick that guy's ass for trying to start something. believe me, it's almost happened before
That's exactly what I'm talking about though, players regulating players is alright and always adds to make a better atmosphere. I can't really tell by your comment but if you ment you and your buddies were GMs and coming down to kick his ass for talking shit then all you were doing in the long run was killing off any kind of atmosphere that existed during the situation by adding somthing to the picture that the players involved have no control over.
Wheres the fun in that?
i was talking about in a real bar
Thanks,
GM Pande
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Bella Harpell Wrote:Not allowing people to fight at a social place isn't the same at all it's actually completley different. It creates a completley different atmosphere when fighting in an area is technically allowed by the rules but the players take it upon themselves to say "hey we've got a good thing going here lets not screw it up" than when the GMs set down a rule saying "you can't fight here". The players aren't realizing on their own that its just a place to hang out, it's being shoved down their throats.
I personally think any kind of outside interference (ie. unnessicary rules) dealing with person to person interaction is a quick way to kill the atmosphere of a server.
Sure you could come to my Inn as a noob and have a good time and probably never get bothered as long as you didn't mouth off to the wrong person but it's just like going to any bar in the real world. If you start shit talking with the wrong person you'd end up getting your ass handed to you on the way out. Gives it a more realistic community feeling instead of a GM imposed be-nice-or-else feeling.
I so wish I had known about the inn during that period. I only found out about it toward the end of that period. I had been a hermit for like 6 months before that. I joined with a group of people and most of them left except me, thus I kind of stuck to myself for a long time.
But yeah *tips hat* well said.
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Pande Wrote:XUO had a young population, i would say half of it was under 15 or 16. at this age people just want to be known as the best pvper or richest guy. they don't care about player decided rules or if people will think they are jerks. all they care about is being known as the best...
...you will see this in time once INX gets up.
that's a shame. :confused:
We had the same problem with language barriers from time to time on IN and a good portion of the community was younger but the age range was balanced enough to keep things more interesting than constant pvp/loot whoring contests. Most PvP stemmed from guild rivalries which usually came along w/ some dramatized politics in the middle.
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Nasir Wrote:You know what ruined IN?
DRAMA !!
What did i missed ?
Ops ... shouldn't be posting in here ... :confused:
Wow i can't believe this place is still alive!!
Anyone remember this old Drow?
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Chrono Murdoc Wrote:Wow i can't believe this place is still alive!!
Anyone remember this old Drow?
No... who are you?
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Skorpion Wrote:No... who are you?
More like who the hell are you? :eek:
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Chrono Murdoc Wrote:Wow i can't believe this place is still alive!!
Anyone remember this old Drow?
I do
Chrono is one of the oldies