01-30-2008, 10:18 PM
Hey, was jus thinking of a suggestion for the shard to help out the economy and gameplay ( = more ppl playign shard.)
jus thought itd be cool if certain monsters dropped rare items. I remember giant ice serpents would drop Glacial Staff's for example. and the chances were like 1-110 (maybe more) of getting one. Other monsters dropped different weaponds liek balrons, titans etc. These weaponds dont have to be extremely strong, maybe even equivalent to vanquishing, or just faster. Maybe even the addition of armor spawns, like daemon armor. Where a single random piece of the armor drops 1 out of every 500 kills or something. So the easier to get rares could be 1-10 for somethign small like a rlly fast dagger or something. nothign too lethal. and as the difficulty goes up have slightly better weaponds/armor.
I think adding anymore than 10-15 of these things woudl be a bad thing. too much variety kills the achievement of getting any single rare and too confusing. But with 10-15 there could be like 5 easy to get, 5 medium, and 5 very hard to get. Maybe even add in 1 super rare, liek 1-10k chances. Jus for like the achievement that you got a super rare (the server i used to play just had a bow that shot like 2x faster).
Any idea's or comments?
jus thought itd be cool if certain monsters dropped rare items. I remember giant ice serpents would drop Glacial Staff's for example. and the chances were like 1-110 (maybe more) of getting one. Other monsters dropped different weaponds liek balrons, titans etc. These weaponds dont have to be extremely strong, maybe even equivalent to vanquishing, or just faster. Maybe even the addition of armor spawns, like daemon armor. Where a single random piece of the armor drops 1 out of every 500 kills or something. So the easier to get rares could be 1-10 for somethign small like a rlly fast dagger or something. nothign too lethal. and as the difficulty goes up have slightly better weaponds/armor.
I think adding anymore than 10-15 of these things woudl be a bad thing. too much variety kills the achievement of getting any single rare and too confusing. But with 10-15 there could be like 5 easy to get, 5 medium, and 5 very hard to get. Maybe even add in 1 super rare, liek 1-10k chances. Jus for like the achievement that you got a super rare (the server i used to play just had a bow that shot like 2x faster).
Any idea's or comments?