04-21-2011, 07:29 AM
Lets start with my proposition:
I think the GMs should sponsor an ongoing event in which they create player characters or get other players to create some for the purpose of being the public enemy #1. The GMs would supply said characters with the resources necessary for pvp (IE, newbied armor/weapons, Potions, regents, and possibly scrolls depending on how that works here) and possibly give them some beefed out stats to make them harder to kill (black guards had 300 in each stat). They then make them attackable no matter where they are. Also people playing these characters need to remember that they are there to incite pvp and to eventually get killed.. Gotta play fair.
When these characters are killed they would drop their regents and pots and an item that can be redeemed for rewards. Rewards could be things like Armor, Magic Weapons, Craftable Weapons, Potions, etc.
Reasons to do this:
Because you insist on the ridiculously difficult skill gain, especially for crafts, pvp is pretty much non existent at this time.. And lets face it that's the reason 90% of the people here are playing again. You run the risk of the majority of your players getting bored while the ones that want to stay train skills.. But if everyone else leaves while they are macroing for the next month to get that alchemy/blacksmithing/Bowcrafting etc then they will have nothing to do once they are done (Hmm Sounds familiar...) Right now everyone is off macroing skills that will get the economy going and are necessary for pvp.. It would be nice for them to be able to actually do some pvping when they have time and macro when they don't.
In Conclusion:
It could use some fine tuning but I believe that implementing something like this would give pvp a bit of a jump start (especially if they could redeem the items dropped for pvp resources). Now i'm not saying add in vending machines for potions and such that make those craft skills useless.. The only thing that could be used would be the reward tokens.. And they can disappear when they are no longer needed.
I realise the shard is still young, but if you wait too long to do something to encourage the things that people play for it might be too late. Also i would imagine that as a new player logging in for the first time you would be more excited to see 1-5 people running around brit trying to kill this event character than 2 people afk macroing and a tumbleweed roll by the bank.
~Red
I think the GMs should sponsor an ongoing event in which they create player characters or get other players to create some for the purpose of being the public enemy #1. The GMs would supply said characters with the resources necessary for pvp (IE, newbied armor/weapons, Potions, regents, and possibly scrolls depending on how that works here) and possibly give them some beefed out stats to make them harder to kill (black guards had 300 in each stat). They then make them attackable no matter where they are. Also people playing these characters need to remember that they are there to incite pvp and to eventually get killed.. Gotta play fair.
When these characters are killed they would drop their regents and pots and an item that can be redeemed for rewards. Rewards could be things like Armor, Magic Weapons, Craftable Weapons, Potions, etc.
Reasons to do this:
Because you insist on the ridiculously difficult skill gain, especially for crafts, pvp is pretty much non existent at this time.. And lets face it that's the reason 90% of the people here are playing again. You run the risk of the majority of your players getting bored while the ones that want to stay train skills.. But if everyone else leaves while they are macroing for the next month to get that alchemy/blacksmithing/Bowcrafting etc then they will have nothing to do once they are done (Hmm Sounds familiar...) Right now everyone is off macroing skills that will get the economy going and are necessary for pvp.. It would be nice for them to be able to actually do some pvping when they have time and macro when they don't.
In Conclusion:
It could use some fine tuning but I believe that implementing something like this would give pvp a bit of a jump start (especially if they could redeem the items dropped for pvp resources). Now i'm not saying add in vending machines for potions and such that make those craft skills useless.. The only thing that could be used would be the reward tokens.. And they can disappear when they are no longer needed.
I realise the shard is still young, but if you wait too long to do something to encourage the things that people play for it might be too late. Also i would imagine that as a new player logging in for the first time you would be more excited to see 1-5 people running around brit trying to kill this event character than 2 people afk macroing and a tumbleweed roll by the bank.
~Red