03-10-2012, 04:20 AM
So, I seem to remember there were odd spells you could cast on IN1. Like firebolt... hallucination... a few others I dont really remember.
That got me to thinking... how about some cool new spells that you must learn from quests and such? Perhaps release a new spell once every two weeks or something?
These spells would, of course, need to have no impact on pvp (which is already under scrutiny it seems). I like the idea of maybe spells that do the same damage as say... fireball or lightning bolt... but have a different animation, and perhaps have interesting perks in PvE.
**Examples**
Water Bolt:
A water orb that causes a splashing animation when it hits its target. Does the same damage as fireball but does substantially more damage to some creature type (like insects or something?)
Nightmare:
Evoke a nightmare upon the mind of your target, causing them to see all players and npcs as zombies.
Vine Grasp:
Call upon vines to grasp foes, holding them in place. Upon release, if the target is an NPC, it inflicts deadly poison. (it acts just like paralyze on players though).
Anyway, that sort of stuff. Just fun and whimsical spells. It could open up new RPs as well. Maybe a group of mages who dont use fire magic, so they use the water alternatives to FS and Explosion.
I know its a bit of an undertaking (new scripts lead to potential new bugs etc) but I was always fascinated by those strange spells that were in the "other" spell book on IN1.
Another point I wanted to add:
One of my favorite things about IN1 was how new things were released pretty regularly. I see that you guys still do this from time to time, but I think if you accelerated the rate of new additions to the game, even if they are small... that would be very exciting!
Things like a new tamable mustang hue, new craftable weapon or armor, new ore, new town, new quest, and new event pretty common place. These sorts of additions are signs of a vibrant shard and active staff, and will probably attract even more new players.
Anyway, enjoy reading that wall of text lol
OH and maybe its just because im busy macroing alchemy, but some "just for fun" potions or poisons would be cool too. Maybe a poison that if applied to food and eaten will turn the victim to a rat... or a potion that if drank turns you into a copy of the nearest player for a few seconds... etc
That got me to thinking... how about some cool new spells that you must learn from quests and such? Perhaps release a new spell once every two weeks or something?
These spells would, of course, need to have no impact on pvp (which is already under scrutiny it seems). I like the idea of maybe spells that do the same damage as say... fireball or lightning bolt... but have a different animation, and perhaps have interesting perks in PvE.
**Examples**
Water Bolt:
A water orb that causes a splashing animation when it hits its target. Does the same damage as fireball but does substantially more damage to some creature type (like insects or something?)
Nightmare:
Evoke a nightmare upon the mind of your target, causing them to see all players and npcs as zombies.
Vine Grasp:
Call upon vines to grasp foes, holding them in place. Upon release, if the target is an NPC, it inflicts deadly poison. (it acts just like paralyze on players though).
Anyway, that sort of stuff. Just fun and whimsical spells. It could open up new RPs as well. Maybe a group of mages who dont use fire magic, so they use the water alternatives to FS and Explosion.
I know its a bit of an undertaking (new scripts lead to potential new bugs etc) but I was always fascinated by those strange spells that were in the "other" spell book on IN1.
Another point I wanted to add:
One of my favorite things about IN1 was how new things were released pretty regularly. I see that you guys still do this from time to time, but I think if you accelerated the rate of new additions to the game, even if they are small... that would be very exciting!
Things like a new tamable mustang hue, new craftable weapon or armor, new ore, new town, new quest, and new event pretty common place. These sorts of additions are signs of a vibrant shard and active staff, and will probably attract even more new players.
Anyway, enjoy reading that wall of text lol
OH and maybe its just because im busy macroing alchemy, but some "just for fun" potions or poisons would be cool too. Maybe a poison that if applied to food and eaten will turn the victim to a rat... or a potion that if drank turns you into a copy of the nearest player for a few seconds... etc