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Whisper Wrote:If it's just PvM in a guarded area then most players sit on the sidelines using EV's and provo, relying on the fact that monsters are predictable. At least in unguarded events they have to be wary.
On a vaguely related note, I think you'd make both sides happy if there were more automated quests that required players to venture into unguarded areas. The gankers would have a steady stream of fresh meat, but the meat would have an opportunity for reward and excitement.
I agree with this 100%, I think though that the lure of monsterbash isnt great enough to warrant most blues going into an area where they may get dropped. I mean you sit there and throw a bunch of ev's and bs's but whats the point for 50 gold a mob? If I did a monsterbash from start to finish, and looted every mob, it would probably take about 20 mins and I'd make like 8k. If I just recall around to my normal hunting spots I'll make triple that in the same time.
I think the quest idea is a great way of encouraging pvp and pleasing the IN crafter/rper crowd. And besides, right now the crafters really need a way to make money from their crafts. Combine the two and then its not simply an afk goldfarming thing, they'd have to use their craft and venture out to obtain the cash for their work.
This could maybe be a way of helping crafters to pay for their skillgains by using the skill instead of hunting extremes to pay for every skill.
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Jiraiya Wrote:I agree with this 100%, I think though that the lure of monsterbash isnt great enough to warrant most blues going into an area where they may get dropped. I mean you sit there and throw a bunch of ev's and bs's but whats the point for 50 gold a mob? If I did a monsterbash from start to finish, and looted every mob, it would probably take about 20 mins and I'd make like 8k. If I just recall around to my normal hunting spots I'll make triple that in the same time.
I think the quest idea is a great way of encouraging pvp and pleasing the IN crafter/rper crowd. And besides, right now the crafters really need a way to make money from their crafts. Combine the two and then its not simply an afk goldfarming thing, they'd have to use their craft and venture out to obtain the cash for their work.
This could maybe be a way of helping crafters to pay for their skillgains by using the skill instead of hunting extremes to pay for every skill.
Because certain gms arnt doing monster bashes correctly. The last boss should have good loot. Like for example the one in occlo I looted Full xtreme and some Team tourny tickets. Not bad loot and it was pretty fun
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MadMan Wrote:Because certain gms arnt doing monster bashes correctly. The last boss should have good loot. Like for example the one in occlo I looted Full xtreme and some Team tourny tickets. Not bad loot and it was pretty fun
That one that you, Gang, and Sylar killed? Not bad.
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I don't think the event itself is bad, but I think it's really not the right time to host it. Not only the players online is very few, we don't have enough people who can PVP yet. I wasn't there, so I don't know how it was other than what I've read here. But for me, it wouldn't have been a suprise, if I heard about this event before it was hosted and it turned up later that the few red guys who still plays here would completly rule the whole event.
I agree with Rabbi that this was not the right way to bring the remaining players together. The event would be alot of fun with a decent playerbase... but now? - I don't think so. But I do belive this could be one of the top events once we get enough players.
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Rabbi Samild Wrote:That one that you, Gang, and Sylar killed? Not bad.
how do you know who killed it? your afraid to go into occlo and lose 5k. even tho you have 32mill+