Posts: 126
Threads: 8
Joined: May 2011
Instead of a vender mall we have 4-8 plots per town (depending on size) outside each town which can be leased to place a vender on.
Forces people to get out of town, PvP's get a chance to nab them.
OSI do a similar thing..
http://mythicmktg.fileburst.net/uo/medi ... pments.pdf
Posts: 77
Threads: 9
Joined: Mar 2011
I like it. Then i can kill people immediately after they buy something!
Posts: 157
Threads: 12
Joined: Mar 2011
you can kill people as soon as they buy now. East brit is unguarded were the vendors are.
Posts: 126
Threads: 8
Joined: May 2011
Paulie Wrote:you can kill people as soon as they buy now. East brit is unguarded were the vendors are.
Yeah but then PK's just camp east Brit, you want them to have to check a few places. Give the poor shoppers half a chance! :mrgreen:
Posts: 440
Threads: 88
Joined: Apr 2011
lol not just the shoppers the shop keepers have to watch there backs. I wouldnt put a vendor out of town (dont wanna watch my back every time I try to fill him) unless it`s my house so i could ban a pk while im fixing my vendor. Tough love for the pk`s
Posts: 377
Threads: 25
Joined: Jan 2011
Well its not like that one building is the only option. There are 4 vendor buildings in East Britain that you can use. If you don't know where, the street signs in east brit point you to them and says their names. Of course you can always place vendors at your home as well, which can include a static you may own.
Posts: 2,059
Threads: 158
Joined: Jan 2011
What happened to the Auction House you were going to add, Shade?
Posts: 377
Threads: 25
Joined: Jan 2011
Well, I'm still not certain about an auction system, however, I will make an auction house anyway. Just kind of had a neat idea..