Posts: 70
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Joined: Apr 2011
Simple idea where you have empty kegs then once they target a specific potion it makes them that specific potions keg type until its empty. it will empty bottles into the keg and return the bottle then when you want potions out you dbl click the amount of empty bottles you want as potions and target the keg type of potion you want. As it stands its to expensive to buy bottles and the craft\drink potion macro takes to damn long for the drink time unless you make diff potions have different timers. example ns, no wait.
Posts: 377
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Joined: Jan 2011
Isn't this almost exactly how kegs work now?
Posts: 70
Threads: 34
Joined: Apr 2011
Not sure, if so forget mention..... where might I find a keg?
Posts: 377
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Joined: Jan 2011
They are craftable with tinkering and carp. Pretty low requirements as well I believe.
Posts: 2,059
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Joined: Jan 2011
Yes, they have very low requirements, but they're rather confusing to make. I made a nice macro on my player that would craft it for me, but Shade's changes to the carpentry menu messed it up. I re-made it and posted it here:
viewtopic.php?p=1214#p1214
I may be too nice, but Kegs are too big of a pain in the butt to make to do it without a macro.