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Pe Ell Wrote:Ugh. Yea, ok. XUO players want to keep their skewed PvP system in-tact, so you're not going to change a damn thing that would ease the spam-tactics and lack of style diversity.
You win, keep it.
We can't help you, cause you won't let us.
Aye dont you love it though? Shard decline.. post on quiting.. then post about improving pvp.. all shot down and ignored.. gg'd
Happy New Years!
FH coming soon.
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Dramatic Wrote:/clap
seriously why isnt this guy a staff member? i know he doesnt have much time but he certainly know whats going on and whats best for a game like this...god its not like im kissing his ass but from what ive got of all his posts he seems to be pointing at the right direction in the 90 % of the cases.Think of it people, lots of people already quit cause they were doing nothing but macroing everyday and i for one believe that if things were easier in every single aspect, you guys would gather alot more players. I mean cmon..after all the only goal of this " project " is to let you guys have some fun like in the old times..and i dont think macroing 24 /7 fits with the definition of " funny" .Oh and by the way, the way new commers have to start from the scratch is totally absurd, like many people said they wouldnt be here if it wasnt for their old accounts wich got transfered.So i say, give new commers some decent skills so they dont have to work their asses like slaves and make the skillgain quite faster, and huh maybe hire 1 or 2 active staff members since there seems to be an issue concerning the lack of activity on the staff side.This is not IN nor xuo..you want players? then attract them somehow
Yea it's not like me or anyone else has said those same exact things before... >.>
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.wop is the most retarded thing here in peeveepee :/ u should disable that
as for afk res gathering i go with u ull see lots of new ppl here :p
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The wop command sucks
There is a reason that all old IN pvp'ers have left. It simpely sucks with the limits that the wop command and other small things brings to the pvp. No para a enemy with weapons in hand so you can use the old wall tactic, no invis pots, no spells that makes damage based on AR, no invis pots that makes a good pvp'ers abel to take on 4-5 guys, no reason what so ever to even think about wearing a armor. The pvp is just dead boring, it's just a matter of who have the best macro for spaming wop and who have the most frinds to make a good gank.
Also who said a PvP encounter that takes 5 min to find a winner is boring !!!!
Ill admit it the wop command is great for 1 vs 1 events, since you have alot of tactics in it, but serious tell me where the tactics in a group gang PvP is with the wop command. I know it it's what xuo is about, but seriousely there is no ****ing fun in it when more than 2 persons are fighiting against each other.
Sorry for swearing a few times, but i really hate to see this project going down the drain.
Remove the wop command and limit it to 1vs1 events, add a reason to wear armor (ar based spells), make casting a spell unequip your weapons and add invis pots. And we will have a pvp system that actualy works in masses.
Need pots or stangs drop me a PM, i got it all.
Ingame char: Es [SIN]
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invis pot could probably be added. i see no reason why nto as long as you can detect the player.
holding hands
<3
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Hate Wrote:At nr.1 I agree with you on most things. I think that the shard should not be boring for newcomers as well. I don't think mining a lot is fun. I can see why people would quit if all they can do is to mine all day long for cash to macro. I mean both macroing and mining sucks really, so that combination would probably make a lot of people quit. What might keep a few is:
1. They get a skill transfer from an old shard.
2. They love mining or macroing.
3. They look forward and know that what's ahead is fun, but most newcomers wont know that so that may cause them to quit.
On thisone I don't agree with you much at all. Making a limit of 5 scrolls of each in the autosupply gear would just make people fight REAL SLOW and wait for HOURS for the right moment to attack, because if they waste their supplies they're pretty much ****ed, as you said. Is PvPing for hours in every duel fun? I'd say no. What we CAN do is make an limit of how many supplies u have in autosupply pads, plus not use them so often. That would help as well. But the supply limit would have to be A LOT bigger than 5 scrolls and pots of each, trust me, if we give them too few supplies then it will not speed fights up and make it more fun, it will slow it down and make it SO very boring. Trust me, we've tried that at XUO.
Once again I do not agree with you. I know that you're trying to help but sometimes it just goes all wrong. Why? Because you do not play enough to know enough about the PvP to try and change it =/ The things you suggest do not actually speed it up, it slows it down =/
Removing WoP would cause players to know exactly when to heal, when to flamestrike, instead of having "hidden attacks" that is way harder to survive. This would result in slow boring duels where everybody knows exactly what to do at all points, and the only way to die (unless u mess up completely) is to run out of mana so you CAN'T heal, or if you would **** up by for example flamestriking 3-4 times with a XUO scroll and have taken your potion, so you have like 25 hp left and the other guy flamestrikes back at you before you get to hit your greater heal spell button.
"Changing" the spam to say so razor can see through it would not result in anything good. People would know what others are casting, but the spam would lag them down and just be annoying. Why are you against wop but not spam? spam is way more "negative" than wop in my eyes. Sure the wop spam is "needed", but an completely useless spam would just be exactly that - useless. =/
Anyways, like I said above, I know you're trying to help but since you use most of your time to macro and work on your mining skills you really haven't had the oportunity to pvp enough to be able to judge that part enough to try and change it. =/
Anyways thanks for trying to help, we appreciate it, and we know that the players base has been dropping, and we will do what we can to fix that. Like I said, your nr 1 suggestion was good, and that could very well be what is causing players to leave.
The PvP could also cause players to leave, but that is (in my eyes) just because they do not know how to use it properly, or because they see spam and think "ok this shard is just all about spam and no skill, I quit!". If they had some good pvper teaching them how to have fun with this pvp they probably wouldn't quit because of that. At least I don't think so. Sure some people may quit because they do not like it, but that's just the way of life, not everybody can like everything. But I think the majority of them would stay tho.
Once again, thnx for trying to help, we appreciate it :]
Regards,
Hate
The purpose of making limits in supplies in auto supply is so people can't only use them. There's no point in having the flamestrike scroll in your spellbook if all you're going to do is use the infinite amount of scrolls you have. I'm not saying remove them. Sphere PvP was based on scrolls. However, I do think there should be some type of limitation to them to force players to actually use the real spell, and not mana dump all of the time because of the infinite supply of potions in their backpack.
The .WoP command. Just because I don't have time to play now, doesn't mean I've never played. I played NoS for roughly 3 years, and they never had it and their PvP worked great nor did it take "forever" to finish. It came down to nutrition, and endurance. Scrolls were a kill shot. I can honestly say in the 3 years I PvP'd on their the PvP was never screwed up lacking the new "XUO" style of PvP. I'm afraid it's become a sad requirement to PvP. The idea of Words of Power is to LET you know what your enemy is casting THUS why it's in the game to begin with. Words of Power go back WAY before this. That's exactly their goal. Like I've said before I'd rather you just remove them entirely than see the annoying flood of spam.
I'm always willing to adapt, that's half of the fun in UO. No server is really the same, it's the staff's job to make it an original experience. Sometimes things don't work, and the player base is falling, so it brings me to the conclusion that this obviously isn't working.
Thank you for your time.
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Diabolical [DSL]
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And on another note, I totally agree with you Odium. Invisibility potions should be added.
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Diabolical [DSL]
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all we need is a nice gain for some skills, starters skills for about 1 month so ppl will join the shard and afk resource gathering (all mines unguarded)
it will help alot i guess and i dont know why u in'ers crying to prevent that , we all just goin to have lots fun here. right now its boring as hell
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Kyo Wrote:****ing if afk is allow everyone would be macroing resources all night long. and ****ing eco would be ****ed up
I agree with that... Keep resource gathering to a minimum so prices stay asymptotically balanced at a higher level than absolute 0.
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omg theres nothing to f**k up atm