Posts: 55
Threads: 1
Joined: Dec 2007
If you wished to be more the warrior/tank.. statcap being 300 of course.. 150/100/50 or more the mage 90/70/140 might add some spice to pvp and utilize weapons a bit more..not to say you didnt have to change your stats if you dont wish to..
For those that did.. your open to it..thoughts?
Happy New Years!
FH coming soon.
Posts: 166
Threads: 6
Joined: Nov 2007
I don't see why this is a bad suggestion. Maybe add some dexxers into the mix. There's no real options when it comes to PvP. FS, GH, mana pots and heals are your friends.
Posts: 5
Threads: 0
Joined: Dec 2007
I love it. I've always been a dex-er on UO. I enjoy swinging my weapons at the fastest possible rate. As far as I could discern on other shards; 120 was the max effective dex, anything beyond that made little to no difference. 120 though, is a fair amount faster than 100. With any normal PvP system, I'd have no use for more than 70int.
I'd add to this suggestion, a non-partitioned stat cap. In other words str, dex, & int do not have their own caps and may effect one another once the overall cap is reached. int overlaps dex overlaps str overlaps int.
Posts: 329
Threads: 6
Joined: Jan 2007
I think this has been mentioned elsewhere and dissed. I agree this would be fun and all if the pvp was meant for melee but it isn't. The fact is people would just drop there dex as low as possible so they can use more scrolls. Until weapons are more useful and ganks aren't the only form of fighting, this isn't a good change for the shard.
Don't get me wrong, I like doing this. I just don't think it would work here.
Posts: 55
Threads: 1
Joined: Dec 2007
Yep **** it.. nvm
Happy New Years!
FH coming soon.