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Carpentry
#1

Forges/Anvils should have a certain ammount of use and then break, so that people who wasted 100+ hours to GM carpentry, actually earn money.. I don't even have GM carpentry, but just a great idea to balance the economy [switch the money of players] hunters = hunt money = buy forges for home and then break then buy more, balances it out a little, Iguess?


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