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Some suggestions about professions
#1

I know this will never happen but i'll try. UO is an old game and major things aren't enough to compete with other games (such as Lineage II, for example, a gama that i've choosen since IN-X closed).
But in a way of having a stable economy why not have professions?! i mean, if a player choose to be a blacksmith he can't GM all other skills, by this he can create another char (maximum of 2 or 3 characters) or he can manage that profession with a shop or vendor. no? :x. He could GM combat skills but not trading skills. By this the economy would grow and in a better/long way.

Regards and thank you for opening a shard for us Big Grin.
#2

I think that people would just do what you said: They'd have a character to kill stuff with, a character to farm stuff with and a character that has all the crafting skills.

One of the things we're trying to do, since UO is old as you say, is to remove some of the hassle from the game, and making people have to switch characters and move stuff between the characters is just adding hassle without really preventing people from having all the skills.

I've been adding lots of stuff to make it where people have more options for making money besides just professions, though, so hopefully there will be enough things that you can do where one person can't become self sufficient for everything that they want without sinking huge amounts of time into the game. :p


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