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Bearbomb Fail - Printable Version

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Pages: 1 2


Bearbomb Fail - Lamby - 03-17-2012

[Image: Lamby_3-15_22.25.jpg]
[Image: Lamby_3-15_22.33.jpg]
[Image: Lamby_3-15_22.37.jpg]
[Image: Lamby_3-15_22.41.jpg]


Bearbomb Fail - Kander - 03-17-2012

nice!


Bearbomb Fail - Keeper - 03-20-2012

hahah nice. Were the bears red?


Bearbomb Fail - Lamby - 03-20-2012

Yes! I released them but they all seemed more interested in trying to getting into the casino then attacking people Tongue
Oh bother...


Bearbomb Fail - Kander - 03-20-2012

To bad we cant tame dragons. This would make every thing so more epic.


Bearbomb Fail - Lamby - 03-20-2012

Kander Wrote:To bad we cant tame dragons. This would make every thing so more epic.

i know right!!!


Bearbomb Fail - BenSa - 03-20-2012

why dont they make so we can tame dragons ? xD


Bearbomb Fail - Kander - 03-20-2012

BenSa Wrote:why dont they make so we can tame dragons ? xD

I am all game for this. Im sure that would make pvp even more kick ass.


Bearbomb Fail - sm0ke - 03-20-2012

Dragons have a lot of health a lot of mana and do a lot of damage, at one point we had this on xuo way back it's not good for the pvp at all :p


Bearbomb Fail - Scare crow - 03-20-2012

sm0ke Wrote:Dragons have a lot of health a lot of mana and do a lot of damage, at one point we had this on xuo way back it's not good for the pvp at all :p

Exactly. I was just thinking that.


Bearbomb Fail - Loki - 03-20-2012

It is possible to make tamables unable to attack players, but there are still issues even outside of PvP, with bardic skills and magery players are already so strong vs. monsters that we have to give monsters ridiculous stats and skills just to make it a challenge at all, unfortunately this then pigeon holes players into using provo, fields and summons. I don't know what the solution is, but probably tamable dragons won't help!


Bearbomb Fail - Venos - 03-20-2012

Loki, the solution is to severely limit provocation. It didn't work or wasn't used on IN1 and the hunting there was quite well balanced.