Creating an environment that encourages roleplaying -
Venos - 03-07-2012
I think most can agree that there is currently very little roleplay going on.
I'm not the biggest roleplayer myself but I would like to change that. It just seems so futile to even bother.
There are so many people with dumb names that make no sense in a fantasy setting. So many people use abbreviations like "u, lol, lmao...." etc.
I'm not saying we should force roleplay since that would never work but could staff at least start enforcing the rules?
Copied from rules section:
When you choose a name, please use common sense.
- Using any "leet" spelling may result in your name being changed without your consent.
Do not ruin or interfere with any player's roleplay.
-You do not have to roleplay or play along if you do not wish to do so but we ask that you respect their way of playing the same way you want others to respect yours.
We ask that you behave and act civilized.
-We ask this so that no other players are offended or their experience isn't ruined. This includes but is not limited to excessive swearing.
Should be simple enough for everyone to follow those one would think. Seeing the large amount of "leet" names though it certainly appears that it is not.
Something else is the amount of afk'ers at britain bank with their spamming macros. Make it a no skill gain area so that only people who arent afk go there. Applies to any area where people gather really.
Maybe I'm the only one with these issues though.
Creating an environment that encourages roleplaying -
Ramza - 03-07-2012
I have also noticed there are some silly names that should be looked at. Not sure how feasible it is to do an audit of the player names and have them adjusted to something more suitable. The AFKers in Brit bother me too. The merc camp is there for training, please use it!
You definitely aren't the only one who has noticed. One of my favorite things about IN1 was that everyone participated in role-play to some degree. I personally would break character sometimes while in a house or with just guild mates, but never in a town. With the number of players here it's obviously impossible to police everyone, but I think role-play should be enforced in towns at least.
Creating an environment that encourages roleplaying -
Carding - 03-07-2012
I think it's better if the people who want to roleplay try to set an example and just ignore those who aren't participating. RP policing is pretty tough (subjective) and also was detrimental to the playerbase on IN1 when it came in...
Creating an environment that encourages roleplaying -
Hal - 03-07-2012
i touched on this in a previous thread. When people see a certain behavior become the dominate one they tend to mimic that behavior. But there are enough RP oriented players here to counter the doodz and create an RP friendly environment. I've played on large servers where the player base was 90% doodz and we were still able to create an RP community. I think this IN is 50-50 dood/rper which isn't bad at all. The problem is there isn't an RP narrative yet that players can inject themselves into.
one thing we can do to create an RP environment is for Rpers to pick a city: Vesper or Skara Brae for example, and make that city the official RP city. A small city like skara or vesper would be best for this. The GM's could then add some amenities to the city similar to Brit. For example a portal to the merc camp.
Creating an environment that encourages roleplaying -
Ramza - 03-07-2012
I feel like separating isnt a good idea. Then that's saying in Brit it's ok to use leet speak etc.
Creating an environment that encourages roleplaying -
Roundeye - 03-07-2012
Hail, and well met fellow travelers!
I am Roundeye, a peasant from the town of Trinsic. Son of Golubat the Scorned, a simple farmer. I am new to these lands.. in search of my father's killer. I have left my friends and family to travel to these parts, and learn the way of the sword.. carrying nothing but the rage in my heart, and the clothes on my back, I intend to seek out the pillager of my father's lands,and give him justice at the end of my blade.
I implore you to not impede my quest, or you shall be cast aside in the gutters of Britain. You may find me at the Inn of North East Britain.. or knocking on the shopkeeps doors looking for work. Join me, or stand against me.. the choice is yours.
/amidoinirite?
Creating an environment that encourages roleplaying -
Taran - 03-07-2012
Hal Wrote:i touched on this in a previous thread. When people see a certain behavior become the dominate one they tend to mimic that behavior. But there are enough RP oriented players here to counter the doodz and create an RP friendly environment. I've played on large servers where the player base was 90% doodz and we were still able to create an RP community. I think this IN is 50-50 dood/rper which isn't bad at all. The problem is there isn't an RP narrative yet that players can inject themselves into.
one thing we can do to create an RP environment is for Rpers to pick a city: Vesper or Skara Brae for example, and make that city the official RP city. A small city like skara or vesper would be best for this. The GM's could then add some amenities to the city similar to Brit. For example a portal to the merc camp.
I like this idea, that way it would be rather easy finding someone to roleplay with. It might encourage a group of roleplayers to sometimes go to Brit and try getting others to join their Rp as well etc.
We would have to be very clear that just because RP is enforced in one town doesn't mean that roleplayers can be harassed everywhere else.
I'll discuss this with staff.
Creating an environment that encourages roleplaying -
Roundeye - 03-07-2012
Ramza Wrote:I feel like separating isnt a good idea. Then that's saying in Brit it's ok to use leet speak etc.
Ramza, why are you so concerned with your type of gameplay, yet so unconcerned with how another person enjoys their game. Hal's suggestion was perfectly reasonable to make a RP town, instead of imposing Nazi law on the main city in the game.
All due respect, of course.
Creating an environment that encourages roleplaying -
Hal - 03-07-2012
Ramza Wrote:I feel like separating isnt a good idea. Then that's saying in Brit it's ok to use leet speak etc.
it's not about saying its ok. But you have to realize that Britain is too hard a city to tame for the simple reason it's where all new players start. So you're always going to have a large dood population. I think what encourages RP is getting people to identity with a city. If everyone just hangs out in Britain then there are not going to be RP connections between players being established. If you want to create an RP environment then you need to create the environment first.
Creating an environment that encourages roleplaying -
Hal - 03-07-2012
Taran Wrote:I like this idea, that way it would be rather easy finding someone to roleplay with. It might encourage a group of roleplayers to sometimes go to Brit and try getting others to join their Rp as well etc.
We would have to be very clear that just because RP is enforced in one town doesn't mean that roleplayers can be harassed everywhere else.
I'll discuss this with staff.
i think it would probably be better if RP wasn't strictly enforced. The reason is if it becomes RP enforced it will cause a lot of players to be less engaging for fear that they break some RP rule. Then again we wouldn't want the city to get overrun by doodz. I admit, it is a tricky dance.
Vesper would be a good city for this because of its proximity to Minoc, VY graveyard, and Covetous.
One way to tip the scale in favor of RP in a city would be to allow only RP players to place vendors in that city. For example, in order to place a vendor in Vesper a player would have to agree to an RP conduct clause. This would basically mean he/she cannot violate certain standards of play.
Creating an environment that encourages roleplaying -
Venos - 03-07-2012
Corporation has our HQ in vesper so it would be nice to have it as the main roleplay city
Creating an environment that encourages roleplaying -
Ramza - 03-07-2012
Roundeye Wrote:Ramza, why are you so concerned with your type of gameplay, yet so unconcerned with how another person enjoys their game. Hal's suggestion was perfectly reasonable to make a RP town, instead of imposing Nazi law on the main city in the game.
All due respect, of course.
It's not that I don't respect their way of playing, I'm just sayin if I were a non role player I would interpret this to mean I can say whatever I want since I'm not in the designated role play town. I was just playing devils advocate.
Clearly the shard is a bit differen than original IN (every town was an r p town) which is fine with me. I know to get population you have to put up with doods. No one is disrespecting their way of play. I don care as long as the towns aren't filled with nonsense