Peacemaking on players - Printable Version
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+--- Thread: Peacemaking on players (
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Peacemaking on players -
imported_Kaine - 10-20-2008
The use of peacemaking on other players.
Limits:
Can only self target peacemaking.
Must be in a duel room or outside of a dungeon (roam space).
Limited to effect opposing alliance or guild
Actions:
If self target peacemaking while other/s is/are in war mode, disable both parties or others from fight for 3-5 seconds. Movement is allowed, healing is allowed. Recall is not allowed. Once action has been initiated, there is a cooldown time of 1 minute.
*notes on both parties*
Both parties clarified as opposing alliance members and initiator of skill.
OR
Radius determined
Peacemaking on players -
imported_Sindern - 10-20-2008
While a good idea, if you were to add this then tournaments would last for ages. I've seen some tourneys going on for nearly half an hour, and if during that time, you had 60 chances at a 3 second time when noone can do damage, but can heal to full, the tourney would just reset every time someone gets low HP and uses peacemaking.
Peacemaking on players -
imported_Kaine - 10-20-2008
Couldn't you limit that by setting in tournament cooldown to 2-5 minutes then, or per fight. A 3 second delay is not that much at all considering the new adjustments.
For roaming group fights it could be adjusted to guilds.
One member of the guild uses that skill, then the whole guild is subject to the cooldown period. This would still allow other guilds to use their skill during alliance fights without impeding on its end result.
Peacemaking on players -
imported_Shade - 10-20-2008
If it worked on a group or area but not on the user I would agree. Mainly because it might speed things up a little.