Allow Telekenesis Looting for Sea Serpents -
imported_Sindern - 08-30-2008
[SIZE="6"] :-([/SIZE]
And the ship can't move because of the bodies.
Allow Telekenesis Looting for Sea Serpents -
imported_Sindern - 08-30-2008
Actually, what would be even better is if the bodies only lasted until they are looted clean. After that, they can emote *sinks into the ocean* and dissappear.
Nevermind the fact that taking heavy stuff off of them makes them sink...
Allow Telekenesis Looting for Sea Serpents -
imported_Odium - 08-30-2008
wwow you suck
i avoid that when i hunt ;D
Allow Telekenesis Looting for Sea Serpents -
imported_Sindern - 08-30-2008
Usually I do, but I was talking in IMs and a couple got around to the side and died. Usually I position them all on one side of the boat.
-edit- Also, stop pointing out my nubbishness.
Allow Telekenesis Looting for Sea Serpents -
imported_Odium - 08-30-2008
i do not mean you suck
i do not know why i even replied ha
i think it could be a good idea tough. but youd still be stuck until they decay
Allow Telekenesis Looting for Sea Serpents -
imported_Sindern - 08-30-2008
Odium Wrote:i do not mean you suck
But I do.
I was thinking the 2nd idea would fix both problems at once.
You could just loot the bodies to empty, they'd sink, then you could move the boat to loot the ones you couldn't reach before.
I've had big groups of like 10 that end up dying in a wierd formation that won't let me get to a body also. :/
Allow Telekenesis Looting for Sea Serpents -
imported_Shade - 08-30-2008
Sindern Wrote:Actually, what would be even better is if the bodies only lasted until they are looted clean. After that, they can emote *sinks into the ocean* and dissappear.
Nevermind the fact that taking heavy stuff off of them makes them sink...
I love this idea even though it may lack a little sense :p Of course we can just assume the items on the sea creatures create extra buoyancy or that as soon as you finish looting, the corpse becomes waterlogged.
Either way I have always hated how that works. I have had methods to prevent this myself but sometimes you just get dumb luck. Of course you can always carry a backup boat, place it when your first gets stuck and continue on. Then just recall/sail back later to get it.
Allow Telekenesis Looting for Sea Serpents -
imported_Rabbi Samild - 08-30-2008
It's really, really, really, really easy to avoid that problem.
How the heck did you get SO many serps up without dying? ...
Just keep using aids?
Allow Telekenesis Looting for Sea Serpents -
imported_Sindern - 08-30-2008
Bandages and Provocation.
I think that was ~9 serps and they were all regular. I did 12 at once earlier with some deep sea serpents mixed in and thought I was a goner. I like seeing 12 life bars all drop really fast to dual earthquakes. ^_^
And yeah, it's easy to avoid serpent pileup but removing the extras wouldn't hurt. I would put it as high priority, but it would be a nice change.
Quote:Of course you can always carry a backup boat, place it when your first gets stuck and continue on.
Y'know, I thought of this, but I got a message a few days back saying I couldn't place a boat while on another boat. I don't know if that's a change or if I was standing in a wierd spot. I'll try again later.
Allow Telekenesis Looting for Sea Serpents -
imported_Odium - 08-31-2008
hm you would put it as a high priority? :S im sure that was just a typo ye?
Allow Telekenesis Looting for Sea Serpents -
imported_Theo - 08-31-2008
sometimes i get that problems, but when i turn the ship to a diff direction, some of the body seems to turn with the ship, then you can move.
but i've never try with that many serp, maybe it wont work
Allow Telekenesis Looting for Sea Serpents -
imported_Sindern - 08-31-2008
Odium Wrote:hm you would put it as a high priority? :S im sure that was just a typo ye?
Yeah, I meant wouldn't. Thanks
Theo Wrote:sometimes i get that problems, but when i turn the ship to a diff direction, some of the body seems to turn with the ship, then you can move.
but i've never try with that many serp, maybe it wont work
That usually happens when you ram a serpent and keep going. They kinda get stuck to the side of the boat and follow along with it. It wouldn't work in the pic I posted because they're outside the boat and not stuck. :/ The tillerman just says "Arr, we've stopped sir." (Which is funny because he says it to female characters also.)