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Damage Bug - Printable Version

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Damage Bug - imported_Nemo - 12-18-2007

I went criminal in town. i recalled.
i landed outside town and got killed. my ****ing body decayed. lost all my shit, this is gay. its also happened that i run from a mob and get killed a few tiles away...


Damage Bug - imported_Gwynn - 12-18-2007

I have noticed this bug as well, it renders hit-and-run tactics useless, since -if- the mob has started it's hit animation, no matter how far you are you get damaged WHEN the animation finishes. That means even a dead enemy can damage you a second -after- it died, experienced it quite a few times. First I attributed it to my low tactics skill, but now it seems that's how the system works at the moment.


Damage Bug - imported_Smurtle - 12-18-2007

I find the most annoying thing is when an NPC casts on you, or a monster, and you dodge the spell. You come running back and it lands, especially those flamestrikes. Though, I never die. I think when hunting I have died once. Eh.;/


Damage Bug - imported_Tabion - 12-18-2007

Smurtle Wrote:I find the most annoying thing is when an NPC casts on you, or a monster, and you dodge the spell. You come running back and it lands, especially those flamestrikes. Though, I never die. I think when hunting I have died once. Eh.;/

Yeah that can be death if 3 things capable of fsing do this when you come back in los to them. It is definitely annoying though.
Monsters should not precast if we can't!

As for the hitting part, they would hit you either way. The way it is now just adds a delay or waits until after the animation. Not 100% sure it is the way it is but it doesn't give them a long range attack or an ability to attack later. Consider yourself hit but it just didn't register yet... something like that.


Damage Bug - Galens - 12-18-2007

I have experimented with this several times already.


Test 1. Ice Fiend.

Aggroed an Ice Fiend, let him target me and fire one time. Waited 1 second, ran behind wall, waited 5 seconds. Came from around wall, was struck by lightning bolt.


Test 2. Elder Gazer.

Fighting an Elder Gazer on level 3 I think or maybe level 2. Anyways. There was a teleporter right next to its spawn region. I let the Gazer target me, let him hit me once, then waited 1 second. I then ran into the teleporter where there were 0 monsters around me. I waited 5 seconds, go back, and boom, fsed.

This also bugs with provocation.

Test 1. Frost Elf Mage in Ice Dungeon


I usually provoke the mage and the warrior so I can get the small reg bag the mage drops, and the arrows the archer drops. This is right beside the Ice Fiend spawn region. I let the mage target me, hit me once, and then I waited for the next spell(the words appeared above his head) Then I provoked him at the last second to attack the archer, and he fsed the archer instead of me. This happened with the same spell, the mage did NOT recast.

I do believe it is a bug and needs fixing.


Damage Bug - Nex - 12-18-2007

It's because it works differently, actually casters is doing pre-casting.
This kind of "attacks" is by default in RunUO and it's not easy to modify..

I think it's on the bugtracker already.. not sure.


Damage Bug - imported_Nemo - 12-18-2007

Haha, mages pre cast im not talking about that.
I mean like a mob swings at you and u manage to get away, yet u die 5 steps away, in my case i recalled mid recall i became criminal. and when i landed i died.

:eek:


Damage Bug - imported_dvlsmnd - 12-18-2007

the guards chase you so they recall with u , thats not ok :/


Damage Bug - imported_Nemo - 12-18-2007

no man he didnt chase me. lol


Damage Bug - imported_dvlsmnd - 12-19-2007

rofl why not, i kno he did :/
really i was crim @ brit bridge and guard got me as a target i recalled to papua and he appeard there with me and ripped me at papua bank


Damage Bug - imported_Odium - 12-19-2007

ye guards do currently follow you till your dead basically if they once have seen you in a guarded area even if you recall or run away the will follow you Tongue

this is reported aswell, however im not sure how taran wants it to work.

i personally like that they follow you when you run out from a guarded zone, but if you recall they should stop in my eyes. =)


Damage Bug - imported_Cole - 12-19-2007

Odium Wrote:i personally like that they follow you when you run out from a guarded zone, but if you recall they should stop in my eyes. =)

Yeah i think thats correct. Even if they're running after you though, they poof after a while if you run too far out of town.